Base Class: Ranger
For generations, these warriors are trained to combat the dragon menace. Studying these creatures they learned to harness the abilities of the beasts they devote their lives to vanquish. They mimic the dragons using their own powers against them. Legendary weapons made from the remains of their vanquished enemies are hidden away until future generations prove their worth.
Ancestral Form
At 3rd level, you gain the ability to take a half-dragon form in order to vanquish your enemy by expending an ancestral charge to do so. In your half-dragon form, you grow to one size group larger and gain claws and a bite. Clawing does 2d6 slashing and biting does 1d10 piercing. The effects last until you have killed that target.
During your ancestral awakening, you gain advantage on dexterity and strength checks, but you take disadvantage on wisdom and charisma checks.
Ancestral charge
Starting at 3rd level you gain the ability transform into a humanoid form that imitates a half dragon once per long rest. To use this you must choose a worthy opponent to target. This effect last until you have killed your target.... or die.
Breed Expertise
You study the breed of dragon you choose every night, giving you the advantage when facing your opponent. You will find ways of combating your enemy using the magic pass down from your ancestors. This magic causes you to gain the abilities of dragons. You get draconic resistance. You grow scales the raise your AC by 1.
Depending on which breed you become, you get 2 of these Acid Splash, Control Flames, Fire Bolt, Frostbite, Poison Spray, Produce Flame, Ray of Frost, Shape Water, Shocking Grasp, Thunderclap.
Draconic Enchantment
Due to your growing scales, your ac is now 12 + your Dex modifier.
Dragons' Bane
Starting at 3rd level, whatever weapon you wield deal an extra 1d6 damage type corresponding with the type of dragon you have gained abilities from.
Ancestral Form
You now have 3 Ancestral charges.
Dragons' Bane
At 7th level, you now deal 2d6 damage type corresponding with the type of dragon you have gained abilities from.
Fate of Your Inner Dragon
At 11th level, you flip a coin. If it lands on heads you grow wings and gain a flying speed of 10x your Dex modifier, It lands on tails and you grow and gain a swim speed of 10x your Dex modifier.
Dragons' Bane
You now deal 3d6 damage type corresponding with the type of dragon you have gained abilities from.
Ancestral Form
You now have 4 Ancestral charges.
Ancestral Form
You now have 6 Ancestral charges.
Dragons' Bane
At 15th level, you now deal 4d6 damage type corresponding with the type of dragon you have gained abilities from.
Dragon's Stand
At 15th level, you can transform into an adult form of the breed of dragon that you have chosen the abilities from for 15 minutes. You can only do this once per week. On the last day of the week at midnight, it recharges. Once you revert to your original form, you gain 2 levels of exhaustion.
Dragon's Grace
At level 20 you can transform into an elder dragon for an hour once per day.
Ancestral Form
You can use the Ancestral Form as many times per day as you need.
Weapon Recall
Allows you to teleport your Ancestral Weapon back to your hands at the cost of an action. In the event, you find yourself without your weapon.
Previous Versions
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4/27/2019 3:12:09 AM
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760
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5/9/2020 10:03:58 PM
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794
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26
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Posted Aug 1, 2021I really like the class. you get a plus from me, but two things. first how you ordered your ancestral charges between 11th and 15th. it looks like a mistake there. just a thought and lastly on the ability, Fate of your Inner Dragon. I think it would be a little better If it weren't getting a swim speed or flying speed by chance because if you really need to fly during a scenario it won't turn out well for the player unless this was your intension then great job. other than those, a solid A.