Base Class: Paladin
These paladins seek to protect knowledge from those who would use it for uncouth purposes.
This order is made up of heroes and nobles of great renown.
Tenets of Knowledge
Seek Knowledge Harbour all new information for the temple.
Be Curious Never pass up opportunities to explore the unknown and make your own findings.
Defend the Archivists Under no circumstances allow knowledge or those with it to come under harm.
Apply Findings Take every opportunity to show the benefits of the knowledge gained.
Channel Divinity
Channel Divinity Options learned at level 3. Mind’s Awakening: Looking within yourself in you find solace in your mind’s eye. You gain an advantage on your next Wisdom, Intelligence, or Charisma check, spell (that requires an attack roll), or saving throw.
Watchful Eye: Through your lifelong oath, you’ve developed an innate ability to open your eyes and find what you need. You can cast Locate Object with this Channel Divinity. However, this Channel Divinity can only be used once per long rest
Mind’s Awakening
Looking within yourself in you find solace in your mind’s eye. You gain an advantage on your next Wisdom, Intelligence, or Charisma check, spell (that requires an attack roll)
Watchful Eye
Through your lifelong oath, you’ve developed an innate ability to open your eyes and find what you need. You can cast Locate Object with this Channel Divinity. However, this Channel Divinity can only be used once per long rest
Aura of Arcane
Starting at 7th level, you constantly emanate an aura of true intention while not incapacitated. Allies within 10 feet of you have advantage on saving throws for spells you cast.
Innate ability
Starting at 15th level you, as a Paladin of the Arcane, have learned how to entwine yourself within the webs that magically weaves. You can gain spell slots equal to your spellcasting modifier.
Once you use this feature, you can't use it again until you finish a long rest
perfect being
At 20th level, you acquire the ability to find your inner self and can bring it forth to present itself in the physical plane. Using your action, you undergo a transformation that lasts 1 minute. - Your AC becomes 13 + your spellcasting modifier - You gain 10 temporary spell slots (spell slots that last as long as this ability.) These can be used for spells up to 5th level.
Once you use this feature, you can't use it again until you finish a long rest
study of the Arcane
you gain proficiency in Arcana
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