Paladin
Base Class: Paladin

The most expensive food and wine. Garments of the rarest silk with gold thread. The most beautiful and talented company in and out of their bed chambers. Nothing but the best will appease them. When you focus on your base desires, though, where does it end? For those obsessed with pleasure, the answer is that there is never enough. They will seek out more and more exhilarating experiences, many turning to the domination of others, at court or on the battlefield, to create a sense of power that is equally addicting. Quite unlike their brethren of the light, these so-called knights have no qualms about exposing themselves or others to danger in pursuit of a thrill.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Debauchery Spells table. See the Sacred Oath class feature for how oath spells work

3rd magic missile, unseen servant

5th alter self, levitate

9th counterspell, haste

13th compulsion, private sanctum

17th creation, mislead

Channel Divinity

When you take this oath at 3rd level, you gain the following Channel Divinity options.

Viciousness. As an action, you focus on your tenets using your Channel Divinity. For 1 minute, you can’t be frightened, and you add your Charisma modifier to the damage rolls of your melee weapon attacks.

Words of Depravity. You can use your Channel Divinity to utter debasing words that threaten to lower the inhibitions of all that hear them. As an action, you present your holy symbol, and each humanoid within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, a creature gains the following flaw until it finishes a long rest or until cured by a lesser restoration spell or similar magic: “I always follow my desires and do what brings me pleasure, regardless of how it affects others”. A creature that is immune to the charmed condition automatically succeeds on the saving throw.

Aura of Excess

Beginning at 7th level, using a bonus action, you can emanate an aura of excess for 1 minute, until you drop unconscious, or until you end it using another bonus action. While active, you and all creatures (friend or foe) within 10 feet of you can’t benefit from any damage resistances and regain the maximum number of hit points possible from any healing. At 18th level, the range of this aura increases to 30 feet. Once you use this feature, you can’t use it again until you finish a long rest.

Grace of the Pitiless

Starting at 15th level, you are always under the effects of a freedom of movement spell.

Revelry

Beginning at 20th level, you can transform into a perfected version of yourself. You magically adopt a seemingly godlike persona, becoming alluring even to those who would normally despise you, and moving with incredible speed

Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:

  • Your Strength and Charisma scores and their maximum values increase by 4
  • You can’t be charmed
  • Your walking speed increases by 20 feet
  • when under the effects of your Channel Divinity: Viciousness, your damage rolls always count as their maximum value, but the damage rolls of creatures that target you also count as their maximum value.

Once you use this feature, you can’t use it again until you finish a long rest.

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