Base Class: Bard
Using the whistles of the homestead to enchant and inspire, it's the heavy iron at their side that fills those who oppose this Bard with fear. Capable of firing a gun at lightning speed, they can also sing the songs of the west, as well as be the inspiration for them.
Most of them can be found singing and playing in taverns, in between rounds at the card table. This is also where they find work on the side as a hired gun, as well as a hired performer. There's no one confirmed stereotype that follows these bards, some are beer swilling criminals and die at the end of a rope, and some are just around for a good time; good time being a duel when the clock strikes noon or playing their harmonica while their companions rest around campfire.
Reliable to support you and take a backseat to the action, or whenever called upon, can reign in a hail of fire against your enemies. Can just keep them paid and keep them fed and you'll have a valuable asset by your side.
Bonus Proficiencies
When you join the College of Grit at 3rd level, you gain proficiency with medium armor and firearms.
If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells.
Up Close and Personal
At 3rd level, you may make a melee attack with your pistol. Damage is equal to 1d4 plus your Strength modifier. Additionally, being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
QuickDraw Artist
Starting at 3rd level,
As an action, you may spend a Bardic Inspiration to draw your firearm and shoot up to two targets or fire both rounds on one target within 30 feet. Additionally, if you fire on anyone who hasn't taken a turn yet, you make the attack with advantage.
At 6th level, when you gain the Extra Attack, the amount of targets increases to three.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Songs of Grit
Starting at 14th level, whenever you use the QuickDraw option, and roll a Natural 20 or drop a creature to 0 Hit Points, you gain a Bardic Inspiration back. Additionally, you may grant the Bardic Inspiration as a bonus action to an ally that witnesses the QuickDraw, whether you roll a Natural 20, kill a creature or not.
Previous Versions
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