Paladin
Base Class: Paladin

You are a paladin granted the aura of your deity. They have given you a part of their godly aura to assist those in battle around you, as you grow stronger your aura will as well. You will be called warrior of the unit, as those who fight by your side 

Aura Improvements

Your Aura becomes Stronger!

Aura Improvements +

Your Auras Become Even Stronger Than before

Aura Finilization

Your Auras reach their Maximum Power

Channel Divinity

When you take this oath at 3rd level, you choose 3 of the following Aura Skills, you can unlock two more Aura Skills at lvl 7, and one more at lvl 15.

Aura of The Clear Mind: Immunity to Frightening, Charmed, and magic Induced Sleep. Has a range of 30ft. Always active unless Paladin is Unconscious. Increases in Range by 30ft at the 7th level, and the 15th level.

Aura of The Healer: Regenetive Abilities(1d4+1). Has a range of 30ft. lasts for 1 hour, requires action for activation.

Aura of The Guardian: All friendly Creatures within this aura's range share the AC of the Paladin. if the effected has high AC then the paladin they are unaffected by the Aura. has a range of 5ft. lasts for 1 minute, requires action for activation.

Aura of The Light: Causes 1d10 Radiant Damage to all non-friendly foes within 30ft of you. lasts for 1 hour, requires action for activation.

Aura of The Persistent: Allows for 2 melee Attacks per Turn. Has a range of 30ft. lasts for 1 hour, requires action for activation.

Aura of Mana: Duplicated the 'Twinned Spell' ability from the Sorcerer class tree. Available to all spellcasters and only uses one spell slot. lasts for 1 hour, requires action for activation.

Aura of Grace: Grants Advantage to all attacks. Range of 10ft.

Aura of Mercy: All creatures within it's radius if they fall unconscious(Drops to 0HP) Spare the Dying is immediately cast. Range of 30ft.

Aura of Anger: Ground within a certain radius of the Paladin becomes difficult terrain for all non-friendly creatures Range of 15ft. lasts for 1 hour, requires action for activation.

 

Aura of Anger

Aura of Anger: Ground within a certain radius of the Paladin becomes difficult terrain for all non-friendly creatures Range of 10ft. lasts for 1 hour, requires action for activation.

At lvl 7 range increases to 15ft

At lvl 15 range increases to 30ft

At lvl 20 range increases to 45ft

Aura of Grace

Aura of Grace: Grants Advantage to all attacks. Range of 10ft.

At lvl 7 range increases to 15ft

At lvl 15 range increases to 20ft

At lvl 20 range increases to 30ft

Aura of Mana

Aura of Mana: Duplicated the 'Twinned Spell' ability from the Sorcerer class tree. Available to all spellcasters and only uses one spell slot. lasts for 1 hour, requires action for activation. Range of the Aura is 30ft

At lvl 7 range increases to 40ft

At lvl 15 range increases to 50ft

At lbl 20 range increases to 60ft

Aura of Mercy

Aura of Mercy: All creatures within it's radius if they fall unconscious(Drops to 0HP) Spare the Dying is immediately cast. Range of 30ft.

At lvl 7 range increases to 40ft

At lvl 15 range increases to 50ft

At lvl 20 range increases to 60ft

Aura of The Clear Mind

Aura of The Clear Mind: Immunity to Frightening, Charmed, and magic Induced. Has a range of 30ft. Always active unless Paladin is Unconscious.

Aura of The Guardian

Aura of The Guardian: All friendly Creatures within this aura's range share the AC of the Paladin. if the effected has high AC then the paladin they are unaffected by the Aura. has a range of 5ft. lasts for 1 minute, requires action for activation.

At lvl 7 the range of the Aura reaches 10ft

At lvl 15 this reaches 15ft

At lvl 20 this reaches 20ft

Aura of The Healer

Aura of The Healer: Regenetive Abilities(1d4+1). Has a range of 30ft. lasts for 1 hour, requires action for activation.

At lvl 7 the healing dice changes to 2d4+2

at lvl 15 the healing dice changes to 3d6+3

At lvl 20 the range increases to 45ft and healing dice changes to 3d6+4

Aura of The Light

Aura of The Light: Causes 1d10 Radiant Damage to all non-friendly foes within 30ft of you. lasts for 1 hour, requires action for activation.

At lvl 7 Range increases to 40ft

At lvl 15 Damage Dice Increases to 2d20 Radiant damage

At lvl 20 Range increases to 50ft

Aura of The Persistent

Aura of The Persistent: Allows for 2 melee Attacks per Turn. Has a range of 30ft. lasts for 1 hour, requires action for activation.

At lvl 7 range increases to 40ft

At lvl 15 range increases to 50ft

At lvl 20 range increases to 60ft

Comments

Posts Quoted:
Reply
Clear All Quotes