Warlock
Base Class: Warlock

Upon selecting The Witch Queen as your patron, your life will
never be the same. Understanding the Queen’s will for you
can be confusing, and she will bestow her blessings or
curses on you whether you have successfully divined her
intentions or not. All you can hope for is to try and follow
her examples and protect the world around you as well as
those who respect nature but are incapable of defending
themselves. Study of the elemental nature of The Witch Queen
will consume you, but the rewards she can offer for your
adherence to her desires are worth the sacrifice.

Witch Queen Expanded Spells

Witch Queen Expanded Spells

1st entangle, false life

2nd levitate, pass without trace

3rd bestow curse, call lightning

4th polymorph, ice storm

5th teleportation circle, wall of stone

The Queen's Cackle

At 1st level, your patronage has rewarded
you with an unearthly laugh. When you take your action
to cackle, any creature within a 30-foot radius of you who
hears the laugh must make a successful Wisdom saving
throw (versus your spell save DC) or be stricken with
fear until the end of its next turn. A successful save grants
immunity to this ability for 24 hours.

Frigid Contenance

Beginning at 6th level, you may take a bonus action to
create a frigid mist that surrounds and protects you. The
mist extends outward 15 feet in all directions from your
space. Any creature that begins its turn in the mist or
moves into the mist on its turn must make a successful
Constitution saving throw or be at disadvantage on any
attack it makes until it leaves the mist. A successful saving
throw grants immunity to the effect for 1 hour. A long rest
is required before using this ability again.

The Witch Queen's Visage

Starting at 10th level, you may use an action to call upon
the Witch Queen to alter your appearance. Select one hostile
creature within 60 feet of you. The target must make a
successful Wisdom saving throw at disadvantage (versus
your spell save DC) or fall prone and be paralyzed until the
end of its next turn. Additionally, any creatures within 15
feet of your target must make a successful Wisdom save or
be paralyzed until the end of their next turn.

Vassel's Blessing

At 14th level the Witch Queen has dubbed you a true Vassel and instrument of her will. You may Cast True Polymorpth on a willing creature for the duration of 10 minutes once per long rest.

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