Base Class: Fighter
Flank your way to glory.
Reposition
Reposition lets you move to another point that is visible and reasonable, (not intersecting anything), and appear there. The spell requires concentration for one turn and and a save of a DC 5 CON save. Reposition also only can be used by the target and all items it has equipped. A fail on the CON save will lead to a, at the DM's digression, confusion, and random teleport, or nothing at all.
Quiet K.O.
Silence an opponent! This ability allows the user to quiet down enemies in one of two ways. The first way to K.O. an opponent is to sneak up on them. If the enemy is not aware of the attackers presence, then the attacker can use Quiet K.O. to put them asleep. You can also use Quiet K.O as an opportunity attack and the attacker must make a DC 17 check.
Light Range Proficiency
Starting when you choose this archetype at 3rd level, you gain proficiency with ranged attacks, allowing you to add your proficiency bonus to attacks made with firearms and bows.
Speed over Need
When you choose this archetype at 3rd level, you learn to perform powerful trick shots to disable or damage your opponents using your firearms.
Run n' Gun. You learn to be able focus ranged attacks while moving. With this trait, you are allowed to split your movement in half to move, make a ranged attack, and move again.
You learn an additional trick shot of your choice at 7th, 10th, 15th, and 18th level. Each time you learn a new trick shot, you can also replace one trick shot you know with a different one.
Focus. You gain a number of focus to your Constitution modifier (minimum of 1). You regain 1 expended grit point each time you roll a 20 on the d20 roll for an attack with ranged weapon, or deal a killing blow with a ranged attack to a creature of significant threat (DM’s discretion). You regain all expended grit points after a short or long rest.
Saving Throws. Some of your trick shots require your targets to make a saving throw to resist the trick shot’s effects. The saving throw DC is calculated as follows:
Shuffle
When you reach 7th level, you add your proficiency bonus to your initiative. You can also stow a weapon, then draw Crossbow(light) using your action and bonus action. When you reach level 20, add your Constitution modifier to you initiative.
Rapid Reheal
Upon reaching 10th level, you learn how to chug smaller healing potions. You can spend a focus point to attempt to drink a healing potion (lesser) as a bonus action.
Lightning Reload
Starting at 15th level, you can reload any ranged weapon(when required) as a bonus action.
Tenacity
At 18th level, your ranged weapon attacks score a critical hit on a roll of 19-20.
Precision Knock
Upon reaching 18th level, whenever you score a critical hit on an attack with a firearm, the target additionally is knocked prone.
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