Barbarian
Base Class: Barbarian

She stalks her prey through the stillness of the night, Crawling like a beast all fours without making a sound. As she isolates her target she smiles momentarily. She then rears back and leaps at him, sending him clattering onto the grass and painting it in blood, Causing him to cry out in pain. "Aghhh!" His screams sent an echo back to his camp although his cries became drowned out in blood. His fellow troops rush to the scene to investigate, their armor clattering as they arrive. They freeze at the sight in front of them. "His throat has been bitten out! Be on the watch for wolves!" The guard yells. "The poor bastard never saw it coming" The other guard mutters to himself.

 

Blood Trance

Starting when you choose this path at 3rd level, While raging, you can take a bonus action to go into a Blood Trance. When you make a melee weapon attack targets hit take 1d6 bleed damage at the start of their turns until they make a DC 15 CON saving throw, Alternatively the bleed damage can be stopped with bandages or anything that heals more than half of their HP.

When you attack a bleeding target you do 1d4 extra damage per hit, stacking by 1d4 for every turn that they are bleeding. When your trance ends, you suffer one level of exhaustion. 

Bloodlust

Starting at 6th level, when you use throat bite on a bleeding creature with blood trance activated you are healed for half of the damage that a creature receives. 

Terrifying Appearance

Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.

If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.

Violent Response

Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.

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