Base Class: Fighter
The Hayate-Ryu [Purifying Gale Style.] school is one of the oldest swordstyles in Tokyo, In the past It was known as the demon slayer style and was used to keep the peace of the mortal plane. Feared and respected as one of the deadliest swords of Japan, the Hayate-Ryu is a powerfull and versatile style, it mimics the upredictability of the wind to create a pattern of moves that is unblockable and inpenetrable. Both offensive and defensive forms of this style make it unique and unmatched.
This is a special [Multiclass Archetype], It will work as the only active Subclass for the character and will check the highest individual class level for subclass progression. You have to be at least level one in either [Monk] or [Paladin] to choose this subclass.
Kitakaze
When you choose this archetype at 3rd level, you gain the ability to use the basic form of the Hayate-Ryu School: Kitakaze. When you're using a Katana as your weapon you can wield It with two hands and use 1d10 as that weapon's base damage dice.
Hayate-Ryu 8 Forms
The Hayate-Ryu School has 8 special techniques known as the 8 Forms of the Purifying Gale. Starting at the 3rd level you have access to six of these forms, these techniques are very advanced and cause extreme fatigue to the body of the user.
You can use this feature once, the number of uses increases when you reach certain levels, increasing to 2 at 6th level, 3 at 12th level and 4 at 17th level. You regain all expended uses of it when you finish a long rest.
[Hayate-Ryu First Form: Relentless Wind] - As a bonus action on your turn, you can give yourself advantage on all weapon attack rolls until the end of the current turn. When you do so, you also gain 2 + Class Level temporary hit points.
[Hayate-Ryu Second Form: Gentle Storm] - As a bonus action you can target one enemy within range to surpress with a series of consecutive strikes, he'll have disavantage on all rolls and won't be able to move till the start of your next turn. During the start of that enemy's next turn you get a oportunity atack against him.
[Hayate-Ryu Third Form: Sweeping Breeze] - As a bonus action after hitting a enemy you can atempt a dexterity check to disarm him, throwing his weapon 60 feet away or taking It for yourself.
[Hayate-Ryu Fourth Form: Crushing Tempest] - As an action you can focus all your power into the next strike, you can add 1d10 to your next attack for each feature slot you use.
[Hayate-Ryu Fith Form: Berserk Gale] - As a bonus action you can attack one extra time this turn for each feature slot you use. For each feature slot you use you lose an action during the next turn.
[Hayate-Ryu Sixth Form: Hurricane Dance] - As an action you can make a area attack of 5 feet radius, all enemies inside that area take 1d10 + DEX slicing damage and must make a constitution saving throw, if an enemy fails he becomes inflicted with bleeding.
Master of the 8 Forms
After mastering the first six forms you feel like your body is getting used to the technique, and It seems that you're ready to try your hand at the last two forms.
Starting at the 7th level you can use your [Hayate-Ryu Eight Forms] feature slots to use these forms as well:
[Hayate-Ryu Seventh Form: Wind Cannon] - Using your action you can create a wind blast to strike your enemies. You deal damage to an enemy up tô 60 feet away from you that you can see and that you have a clear line of sight to, the enemy takes 3d10 + CHA damage.
[Hayate-Ryu Eighth Form: Inner Storm] - Using your mana you empower yourself with the magic inside of you, for one minute you become the embodiment of a Storm, you roll with advantage in all your rolls, and enemies tha make rolls against you roll with disadvantage, while in this state add your charisma modifier to all your attacks.
Secret Teachings
You've learned the secrets of the Hayate-Ryu School, a long time ago, the old masters of the Hayate-Ryu Lost their way and in their moment of weakness they started to use the demonic mana as a tool, they were corrupted by it's power and became the embodiment of what they swore to destroy. They were defeated by a young disciple of the school who believed in the righteous way of the sword, he rebuilt the Hayate-Ryu School into what it's known today, but the teachings of the old masters remained there.
Starting at level 10 you can use the secret form of the Hayate-Ryu School: Wind Stream. You can use this feature once. You can use this feature again after a long rest.
[Hayate-Ryu Secret Form: Wind Stream] - As an action you can touch a creature and form a link with it, all damage dealt to you or the creature is split between the two of you, All healing bestowed on you or the creature is split between the two of you, if you're atacked by an ally you can choose to allow the attacks without the need for a hit dice. This feature ends when one of the two linked creatures is knocked down. If this feature is active during a long rest, it'll remain active and won't be affected by long rest benefits.
Purifying Blade
Your adventures have given you a deeper understanding of the demon's magic, you have become quite sensitive to their influence and you've learned how to use your mana to disrupt their spells and curses.
Starting at level 15 you can cast the "Remove Curse" spell and the "Dispell Magic" spell using one of your "Hayate-Ryu Eight Forms" feature slots.
The Forbidden Form
You've become a master of the Hayate-Ryu, however you feel like you can be stronger you feel that you can use not only your mana but the mana around you as well, you feel that you can control the demonic mana that envelops the world even if only for a short time. Starting at the 18th level you become capable of using a new form, this feature can be used once. It can be used again after a long rest.
[Hayate-Ryu Forbidden Form: Demonic Tempest] - You store within yourself as much mana as you can take with the intent of destroying your enemies, you become enraged, your bloodthirst becomes unbearable and you feel like you've discarted your humanity, you feel almost evil. As a bonus action you can enter this form, while in this form you add your CHA to your damage rolls and all your attacks deal double damage, you can also sacrifice your own hp to deal more damage to your enemies. While in this form you can't heal from any source and you take 15 damage every 10 seconds in this form, you can't deactivate this form and if your hp would go to 0 because of this ability you go to 1 hp instead and the ability deactivates. If you're knocked down the ability deactivates.
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Posted Apr 25, 2020This is just a ideia of a homebrew subclass we're testing in my campaign, it will still change a lot during the rebalance, but this is the core idea.