Base Class: Warlock
Death has taught you how to manipulate life and when homage is paid, you can even grow your own strength.
Expanded Spell List
Death lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
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2nd |
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3rd |
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4th |
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5th |
Soul Binding
Starting at 1st level, when you or any undead you control reduce a hostile creature to 0 hit points, and that creature dies, that creatures soul is bound to a grimoire given to you by patron. (This follows the same rules as the Book of Shadows from the pact of the tome, and is the same book if you have taken that feature) You can also use your reaction when any creature dies within 60 ft of you, or any undead you control, to capture their soul in this tome. You can bind a number of souls equal to your warlock level or charisma modifier whichever is lower (minimum of 1). You can use souls in place of a hit die. You learn the cantrip chill touch . It is warlock spell for you and it does not count against your number of cantrips known.
At 5th level you learn the animate dead spell. It is warlock spell for you and it does not count against your number of spells known. You can cast this spell once per long rest without expending a spell slot at a level equivalent to your pact magic spell level.
At 11th level you learn the create undead spell. It is warlock spell for you and it does not count against your number of spells known. You can also cast this spell by expending a mystic arcanum. When you do so it is cast at the level of the expended arcanum.
Fuel for the Fire
Starting at 6th level, whenever you cast a spell of first level or higher, you can choose to sacrifice a number of undead under your control (or under the control of any undead you control) up to your charisma modifier (minimum of one). For each creature sacrificed this way, the spell cast acts as though it were cast one level higher. All undead sacrificed this way disintegrate to ash immediately following the casting of the spell. This feature cannot be used to upcast the spell animate dead or create undead.
You can also expend a number of hit die equal up to your charisma modifier (minimum of one) to extend the area affected by a spell by 5 feet (such as radius or cone length) for one turn.
Vengeful Soul
Starting at 10th level, whenever you die you become a revenant and take 6 levels of exhaustion. Your Int, Wis, and Cha remain the same and you retain all of your proficiency's, gear (including armor), and class features, but you loose the ability to cast spells. When you die, you can choose any number of creatures to swear vengeance against. You can choose which corpse you animate if you use rejuvenation. You can be revived and can choose to revert to your original form after a long rest. You can only ever reduce your exhaustion level to 5 as a revenant but spells to revive you do not require material components and you can be considered not undead for these spells. If you are banished after dying as a revenant, but before you posses another body, your soul becomes lost in the ethereal plane permanently.
Also you can maintain concentration on the spell dance macabre while unconscious and have advantage on Con saves to maintain that concentration as a revenant.
One of Us
Starting at 14th level, you no longer need to eat, drink, or breath, are immune to disease, and no longer age. Whenever you die, all undead you control act as though under the spell haste for one minute. While you are undead, time does not pass in respect to the animate dead and create undead spells that you have previously cast.
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