Rogue
Base Class: Rogue

When you walk into a room, all eyes are on you, but only because you want them to be. At parties, you are the envy and desire of everyone in attendance. Your grace and charm are matched only by your ability to use them to your advantage. Whether your goal is to escape accountability, or simply to cause a distraction, your art or manipulating those around you rivals that of any Bard. You know exactly what it takes to wrap the world around your finger.

Natural Wiles

Starting at 3rd level, you gain advantage on Charisma (Persuasion) checks against other intelligent creatures. You gain the Friends cantrip if you do not already have it, and the ability to use the Charm Person spell once per long rest without the use of a spell slot, gaining an extra usage of this ability every 3rd level.

Opportunity Maker

Starting at 3rd level, any attack you make against an intelligent creature under the effects of your Charm Person ability counts as a sneak attack, even if it would not regularly count as one. Regardless of whether the attack succeeds or not, the charm is broken.

Master of Deceit

Starting at 9th level, you gain advantage on Charisma (Deception) checks against intelligent creatures, as well as proficiency and advantage on Wisdom (Insight) checks against other intelligent creatures.

You also gain the ability to use the Detect Thoughts spell a number of times per long rest equal to your charisma modifier, without the use of a spell slot.

Ethereal Attraction

Starting at 13th level, intelligent creatures will not attack you unless you attack them first, or if they magically compelled to do so.

Heart Breaker and Life Taker

Starting at 17th level, any successful sneak attack made against an intelligent creature counts as a critical success.

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