Base Class: Barbarian
A rage filled grapple specialist, tooled up with a variety of holds, slams, and submissions.
Headlock Specialist
At 3rd level,
When making a grapple check while raging, allows the Barbarian to double their proficiency on Athletics checks when making an in combat grapple.
Gain proficiency in the Athletics skill
Brute Fury
At 3rd level,
While raging your unarmed strikes damage die is raised to 1d8+STR.
While raging and grappling a creature you can make bonus action unarmed strike attack against the target, you gain the temporary benefit of the Two-Weapon Fighting Style until the end of your rage.
Wrath of the Grappler
At 6th level,
The Grappler gains a number of Grapple Points equal to their Barbarian level, as well the follow Grapple Maneuvers. As an action or in place of an extra attack you can attempt a Grapple Maneuver. Some Grapple Maneuvers may require the target to making a saving throw, the DC for your Grapple Maneuvers is 8+STR+PROF, on a successful save no damage is taken. Grapple Points are replenished after taking a long rest.
From the Top! (1) Grapple Point - Flying down from a height of at least 5 feet, the Barbarian shows their aerial skills by slamming down on their target. Make a unarmed attack roll, if the target is grounded or restrained add an extra 1d8.
Ground and Pound (1+) Grapple Points - Mounts a grounded target and begins unleashing a torrent of punches and elbows against the target, must succeed a DEX saving throw or be mounted and restrained and dealing 1d8+STR. Damage increased by 1d8 for each Grapple Point Spent, each strike must be rolled individually, at advantage.
Slam (1+) Grapple Points - Slams the Grappled target to the ground, must succeed a DEX saving throw or be slammed to the ground and taking 2d8 bludgeoning damage on a failed save. Damage dice increases by 1d8 for each Grapple Point spent.
Wall Rider (2) Grapple Points - Attempts to slam the target against a wall or object in order to restrain them more, must succeed a DEX saving throw or be slammed and restrained against a wall dealing 2d8 bludgeoning damage. Victim must make consecutive DEX saving throws or continued to be restrained, no damage, saves against Wall Rider do not break Grapple only the Wall Rider restraint.
Power Slam (5) Grapple Points - Picks up and slams a grounded target full force on their backs in an attempt to know them unconscious, must succeed a DEX saving throw or be picked up and slammed to the ground for 4d8 bludgeoning damage and stunned for one round.
Choke (5) Grapple Points - Unleashes the true fury of the Barbarian by attempting to use their brute strength to choke out their victims in a show of dominance, must succeed a DEX saving throw or be clutch into a powerful choke hold by the Barbarian dealing 1d8+STR bludgeoning damage per round, each round the target must make an additional save or take additional damage. After 3 rounds of failed save, the Barbarian may choke out the victim, DMs discretion.
Limb Lock (5) Grapple Points - Unleashes a torrent of limb locks against the victim in an attempt to break their bones and incapacitated them, must succeed a DEX saving throw or be clutch into a powerful limb lock by the Barbarian dealing 1d8+STR bludgeoning damage per round, each round the target must make an additional save or take additional damage. After 3 rounds of failed save, the Barbarian may break the crush bone, DMs discretion.
Rabbit Punch
At 10th level,
When someone escapes out of your grapple you may use your reaction to make an opportunity attack.
Finisher!
At 14th level,
While raging you can expend 5 Grapple Points in an attempt to bust out your finishing move, victim must succeed a DEX saving throw or be punished by your finisher, stunning them for 1 round, and dealing 6d8 bludgeoning damage or half as much on a successful save. Additionally on a successful save, the Barbarian becomes overwhelmed with adrenaline which restores 5 rounds of rage.
Discuss with your DM if your finishing move is Standing, Grounded, Grappled, or Aerial. Once a Finisher! is created by the Barbarian it cannot be changed, you must have your victim in the right position to pull off your finisher.
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