Cleric
Base Class: Cleric

Those who ascend to the level of a High Polias are rewarded with near-supernatural abilities of negotiation and tactics. They are regularly called upon as envoys, ambassadors, and tacticians. Despite the inevitable accolades that surround High Polias, they remain humble. For them, tasks that garner great fame and renown are mere objectives to be completed. They regard knowledge as the true reward in all of their deeds.

Domain Spells

1st bless, find familiar

2nd calm emotions, enhance ability

3rd beacon of hope, haste

4th freedom of movement, stoneskin

5th commune, geas

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency in heavy armor and martial weapons.

Negotiation

Beginning at 1st level, you are blessed with a wisdom for negotiation and avoiding violence. Whenever you attempt a Charisma check to calm an opponent or avoid violence, you may add your Wisdom modifier to the roll’s total. You may do this after the roll is made but before the GM declares the result of the check. You may use this feature a number of times equal to your Wisdom modifier. You regain all uses of this feature after a long rest.

Channel Divinity: Battle Tactician

Starting at 2nd level, you gain battle knowledge you can use to bolster your allies’ assault. As an action, you may enter a state of increased reflexes and insight in combat. For 1 minute, whenever an ally within 30 feet of you misses with an attack, you may use your reaction to allow your ally to reroll the attack.

Channel Divinity: Turn Violence

At 6th level, you learn to use violence to calm the wicked. Whenever a hostile creature within 30 feet of you is reduced to 0 hit points, you may expend a use of your Channel Divinity to leave the creature at 1 hit point instead. The creature must then succeed on a Wisdom saving throw against your spell save DC or be charmed by you for 1 hour. During this hour, you have advantage on Charisma checks against the creature. A creature immune to being charmed cannot be targeted by this Channel Divinity option

Weapons of War

When you reach 8th level, your god grants you greater knowledge on how to use your weapons. Whenever you first deal damage with your weapon on your turn, it deals an additional d8 of the weapon’s damage type. If the weapon has multiple damage types, you choose the damage type of the additional d8.

High Polias

Starting at 17th level, you have become a scion of the teaching of your god, embodying their quest for peace and wrath for the wicked. You become permanently affected by the sanctuary spell. A creature that attacks you and successfully passes the saving throw against the sanctuary spell is immune to this effect for 24 hours. However, for the next minute, you have advantage on attack rolls against the creature, and you may attack twice instead of once when using the Attack action as long as both attacks target the creature. If you attack or affect a creature with a spell before the creature has successfully attacked you and succeeded on the saving throw against sanctuary, the creature becomes immune to this effect for 24 hours, and you gain no additional benefits against the creature.

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