Warlock
Base Class: Warlock

This patron is not a being, but instead a governing body of power. Perhaps the character is a member a powerful military or police force.

Expanded Spell List

The Government lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Government Expanded Spells

In The Name of ______!

Starting at 1st level, you gain the ability to command others in the name of your government. Once per short rest you may cast command as if it were a 1st level warlock spell without expending a spell slot.

At 5th level you may cast command a number of times equal to 1 plus your charisma modifier per short rest.

Basic Training

At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.

Paid Healthcare

Starting at 6th level, when a healing or restoration spell is cast upon you it does not require material components.

Everyone Looks Good in Uniform

At 10th level, while wearing regalia of your patron add double your proficiency for charisma checks.

We Need Air Support!

Starting at 14th level, you gain the ability to call upon your patron for aid. As an action, you choose a point within 30 feet of you where a representative of your patron tears through reality. Choose one of the following effects to issue from this manifestation point. Once you use either effect, you can’t use this feature again until you finish a long rest.

Transport. You and up to five willing creatures of your choice that you can see within 30 feet of the manifestation point are pulled through the manifestation point. Then you and the chosen creatures manifest at a point of your choice within 100 miles that you have visited or seen.

Firepower. You can direct a barrage of spectral fire to issue forth and strike up to five creatures you can see within 30 feet of the manifestation point. Each target must make a Dexterity saving throw against your spell save DC. On a failed save, the creature takes 10d8 fire or radiant damage (your choice) and is knocked prone. On a successful save, it takes half as much damage and is not knocked prone. 

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