Cleric
Base Class: Cleric

The clerics of the Spaekona Domain are nature lovers as well as travelers who seek to spread the values of their goddess. They help those in need, often working as midwives or blessing and supporting pregnant mothers. Especially concerned with improving themselves, they remain close to nature, finding not only their inner selves on their journeys, but the very presence of the goddess. They are also potent healers, renowned for their proficiency in the art of battle healing

Domain Spells

1st bless, shield of faith

3rd animal messenger, lesser restoration

5th beacon of hope, revivify

7th faithful hound, death ward

9th legend lore, mass cure wounds

Bonus Proficiency

At 1st level, you are proficient in heavy armor and martial weapons

Battle Healer

At 1st level, when you heal an ally during battle, you gain advantage on your next attack. The healing of the ally also cures the following conditions: paralyzed, petrified, poisoned, and frightened

Channel Divinity: Revitalizing Burst

At 2nd level, you may use your Channel Divinity to simultaneously empower your allies as well as strike down your foe. When you make an attack roll, you may add +5 to your attack. You may do so after you see your roll but before the GM has declared it a hit or miss. Additionally, when you use this ability and it successfully hits, your allies within a 30-foot radius are granted hit points equal to your cleric level plus your Wisdom modifier.

Assault Healer

Beginning at 6th level, while taking the Attack action, you may cast cure wounds as a bonus action. You may use this feature between long rests a number of times equal to your Wisdom modifier.

Divine Presence

At 8th level, you gain the ability to infuse your allies’ weapons and your own with divine energy until the end of your next turn. When an infused weapon hits a creature, the attack deals an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8. You can use this ability once per long rest.

Healing Wave

At 17th level, if you are reduced to 10 or fewer hit points, you may cast mass cure wounds centered on yourself as a reaction. This uses a normal 1st-level spell slot. You may use this ability once per short or long rest.

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