Sorcerer
Base Class: Sorcerer

Once a virus, AI or other coded creation, you somehow left the digital realm, and with you, some magic.  Your body is easily changed, as with code.  You are able to enter the digital realm itself, fight viruses, and hack into programs.

 

The Digital Realm can be thought of as a separate plane, though with significantly easier access.  Lines of code have the same stats as stone walls, hackers can be thought of as high-level player characters, and viruses can have the same stats as Gelatinous cubes, with the following additional trait: Multiply. If the virus is still alive by the end of the turn, a second virus is summoned with full health.

Fights can be fought in the digital realm, and will be visible on the internet if any person is watching or monitoring the code.  Deleting code from the outside causes lines of code in the digital realm to disintegrate.

Digital Disguise

With your coded self easily changeable, you can change your appearance easily.  At first level, you can cast disguise self at will, with the difference that your form becomes intangible and unrecognizable as you are casting it.  At 7th level, you can cast alter self at will.

Unseen Code

You are an expert with the realm in which you were created.  Also at first level, you gain expertise with hacking tools, and your information online cannot be traced by nonmagical means.

Enter The Web

Starting at 6th level, if you spend an hour performing a ritual with code on a device connected to the internet, you may enter the digital realm with a number of creatures equal to your charisma modifier.  This can be treated as a separate plane of existence, and though it is up to the DM, is usually difficult for anyone not associated with coding to comprehend.  If a creature you bring along is not proficient with hacking tools, they are dazed while actively trying to understand the plane.  It takes 4 hours to perform the  ritual from inside the digital realm, seeing as you must rewrite the code by hand.  After exiting the plane, you may not use this ability until you  More information about the digital realm can be found at the end of the subclass description.

Create and Dominate AI

Your power with code has grown more powerful.  Starting at 14th level, you are able to create artificial intelligence.  This is very much like crafting at item yourself, except that it is much easier to code, seeing as you are an expert at code.

When making AI, you may do it at 25 gold per day

Cost for AIs

Intelligence of 15:  2,500 gold

Intelligence of 20: 7,000 gold

Intelligence of 24: 20,000 gold

You DM has control over the AI, but it responds to your voice commands, unless it was specifically made by you not to.

Additionally, if you encounter another AI and have access to it, you may expend sorcery points as an action to attempt to take it under your control.  The AI must make an intelligence saving throw equal to 10+ the number of sorcery points expended.  You may not expend more than 8 sorcery points when doing this.  If it fails the saving throw, it responds to your and only your voice commands or messages in code.  You may change the AI's code to change this, but if you do, the AI may make another saving throw against this affect with advantage.  If it succeeds, it becomes unfriendly to you and you may not use this feature against it while it remembers you.

Code Master

You are the one of the most powerful beings of code.  Beginning at 18th level, you may now enter the digital realm as a bonus action, with no limit to the number of willing creatures you bring with you.  Leaving takes an action.  Additionally, when you make a spell attack roll, you may use your spell attack modifier, or your expertise + intelligence modifier.  When you do this, the spell looks more pixelated and turns into code itself.

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