Ranger
Base Class: Ranger

A specialist who uses power of the 'spin' to take down foes and enemies.

Orb Specialisation

At 3rd level, you gain one of the following features of your choice.

Bouncing Spin

Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.

Deadshot Spin

Your precise shots with the orbs can target crucial organs. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. You can deal this extra damage only once per turn.

Paralyzing Spin

When targeting a creature you can force them to make a Constitution Saving throw against your spell save DC, or cause them to become stunned until the start of your next turn. This can only be done once per short rest.

Evasive Tactics

At 7th level, you gain one of the following features of your choice.

Centrifugal Core

Opportunity attacks against you are made with disadvantage.

Centrifugal Purge

You have advantage on saving throws against being poisoned and petrified.

Malleable Spin

As a reaction, you can mold your body to reduce the damage done to crucial areas. Half the damage taken and remove any impairment effects relating to mobility. Once per short rest.

Multiattack

At 11th level, you gain one of the following features of your choice.

Ricochet

You can use your action to make a melee attack against any number of creatures within 5 feet of each other, up to 5 creatures. Make separate attack actions for each creature. This attack can bounce until a failure.

Sharpened Orb

You can use your action to make a ranged attack against a creature using the alternate attack mode of the Steel Orbs. Make an additional attack against the target.

Orb Weilder's Defense

At 15th level, you gain one of the following features of your choice.

Fortitude

When you are subjected to damage dealing over half your total hitpoints you gain +1 to AC and gain resistance to that attack's damage type for 1hr.

Spiteful Strike

When an attacker that you can see hits you with an attack, you can use your reaction to make a spiteful attack at disadvantage in retaliation.

Whirlpool Defense

When a hostile creature misses you with a melee attack, you can use your reaction to increase your AC by +2 against all creatures in a 15ft radius until another creature succesfully hits you again. Usable once per long rest.

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