Base Class: Ranger
To walk the Path of the Spectral Gunslinger is to pit yourself against those who dare not pass on quietly. Guided by the souls of fallen rangers, the Spectral Gunslinger must master unique skills to take on the undead.
Like the Hexblade Warlock, a Spectral Gunslinger Ranger has one main ranged weapon that acts as a conduit for the spiritual bond. As such the weapon will never stray far from its Ranger.
Those who choose this path must be ready to devote their life to the pursuit as once they will be against those who lasted past death.
Features: outside of Wise Student & Spectral Awarness you must choose which Features you gain on level up. (One per level) Ghastly Shot, Ghoulish Bane, and Levelled Plane are available at level 3. Scourge of the Blood Starved, Bait the Lich, and Necrotic Nix are available at level 7. Rite of Passage, and Lethal Prey are available at level 11. Charon’s Chain Shot, Lich Hunter, and The Reaper of Souls are available at level 15.
Wise Student
Gain a boost in Wisdom Stat.
Comes when you select the Spectral Gunslinger Archetype at level 3
Spectral Awareness
Gain advantage on checks dealing with undead creatures. Gain advantage on constitution and wisdom saves from undead enemies.
comes when you choose the Spectral Gunslinger Archetype at level 3
Ghastly Shot
All spirit enemies will fear your aim. When using your ranged weapon against incorporeal creatures add 1d8 damage of either necrotic or ethereal per your choice. This can be used once per turn.
available at level 3
Ghoulish Bane
When facing zombies, skeletons, or other such resurrected corpse monsters (not vampires or lichs) you gain one extra attack on one (does not stack) successful hit per turn.
available at level 3
Levelled Plane
Firing a shot high into the air, you pick a point on the map and any undead creature within a 10 ft radius must pass a dexterity saving throw or face the full force of 2d10 plus your base attack modifier. A successful dexterity save will halve the damage.
If any critically fail the save, they are knocked prone and pinned.
available at level 3
Scourge of the Blood Starved
Vampires have disadvantage when attacking you in melee or attempts to grapple you.
available at level 7
Bait the Lich
When facing a Lich, you are immune to the frighten effects, and on a successful Paralyzing Touch the Lich will take 3d6 of Ethereal damage.
available at level 7
Necrotic Nix
Gains resistance from necrotic effects.
available at level 7
Rite of Passage
When landing a critical hit on spectral enemies, the spirit must make a saving throw of 12 or higher on a d20. If it fails it is immediately banished to the afterlife, if it succeeds it gains advantage on its next attack against you.
available at level 11
Lethal Prey
Any successful melee attacks from resurrected corpse and vampiric enemies (I.e. those with actual bodies and often have the possibility of turning their victims) does equal damage to the attacker in ethereal damage.
available at level 11
Charon’s Chain Shot
On a successful range attack against undead enemies, any other undead next to the hit creature must make a dexterity saving throw, if a single one fails that one must take 2d10+5 ethereal damage and those next to them must make dexterity saving throws, any that fail take 2d8+4 and those next to them must make dexterity saving throws, those that fail take 2d6+3 and those next to them must make dexterity saving throws, on fail they will take 2d4+2.
Must be called out before the attack.
available at level 15
The Reaper of Souls
Upon first turn in combat you can call forth your Reaper’s Shroud and all Spirit enemies must make a wisdom save greater than 15 or be immobilised for 2 turns.
Critical fails are banished.
available at level 15
Lich Hunter
Cause 3d10 ethereal damage to Liches upon a successful hit.
available at level 15
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