Base Class: Monk
One for All
You gain the powers of One for All and it's multiplier. You can spend ki points to use different abilities of this power.
New body
Due to you just awakening this power your body isn't completely ready for it and so when used you begin to bring harm to your own body through the physical toll it takes on one.
Smash Attack
- At 3rd level, you are able to bring forth power from One for All to your punches and are able to use the Smash. You deal 3d10 unarmed strike damage and you will take 1d12+3 physical damage. It requires that you spend 2 ki points and you still have to roll to hit as if doing an unarmed strike. You can add 2 more ki points to double the damage but in exchange you also take double the physical damage.
Full Cowling
- At 5th level, your body has became more attuned with One for All and you are able to control your power much more and reduce the damage done to yourself using your Full Cowling. You use 1 ki point to activate Full Cowling at any percent under 50% for every 10% above you must spend another ki point. When you go above 20% you will still take damage from your attack anything lower you won't take damage. Any attacks under 50% you only deal 3/4 of the damage and attacks below 25% will only deal half damage. At 50%-25% you will take 3/4 damage from physical damage, and at 20% you take half physical damage.
Wind Pressure Change
- At 11th level, you are able to use the force of One for All to cause changes in the pressure of the air and are able to force it as an attack. You spend 2 ki points and are able to make a 30 foot cone in front of you of wind pressure. Any creatures in that area must make a saving throw against your ki save DC on a failed save they take 4d10 damage and on a successful save they take half of that damage total. After this you take 1d20 physical damage.
True 100%
- You gain the power to use your 100% power without taking any damage to yourself by gaining full control over what power is unleashed by using your perfected body now used to the output expended by One for All. You now are able to use 100% of One for all without tearing your body apart. You now don't take any damage from One for All when you use 100% of full cowling.
- When you use 100% when you move you have to use the dash action for that turn.
- You get the ability to use 5 ki points to gain 30 feet of flying movement by turning the power of One for All into wind pressure for you to ride into the air.
Previous Versions
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5/1/2020 1:21:06 AM
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3
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2
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1.0
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Coming Soon
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