Base Class: Ranger
The Feral Conclave holds closely to them the traditions and values of the hunter-gatherer ancestors before them. They embrace predatory instincts, and are unparalleled masters of the hunt, drawing from both cunning and ferocity that matches even the most vicious of beasts.
Attention: This subclass is intended to be used with the UA Revised Ranger!
Keen Senses
Starting at 3rd level, you have advantage on Wisdom (Perception) checks that rely on hearing and smell.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Restless Pursuit
At 7th level, you gain a climbing speed and swimming speed equal to your base walking speed, and any Strength (Athletics) checks you make to travel this way are made with advantage if you are not wearing heavy armor.
Beast Mimicry
At 11th level, you gain the ability to imitate the sounds of beasts that you have seen. You can target a creature that can hear you, and you are hidden from, within 120 feet of you, and attempt to attract it to your location. If the creature is the same beast you are imitating, it is automatically attracted to you. Otherwise, the creature must make a Wisdom saving throw with a DC equal to 10 + your Wisdom modifier + your proficiency bonus, determining that it is an imitation on a success.
An attracted creature moves slowly towards a random space within 5 feet of you, and has disadvantage on ability checks made to find you; you have advantage on Dexterity (Stealth) checks made to hide against it. If the creature moves within 10 feet of you, you may move to it and make an attack against it made with advantage.
Blood Marks
Beginning at 15th level, the injuries of your enemies become weaknesses you exploit to deadly use. You know the location of all creatures within 30 feet of you that do not have all of their hitpoints, and you can see these creatures normally in dim light and darkness.
If a creature you attack has no more than half of its hitpoints left, the following bonuses apply:
- You have advantage on the attack roll.
- You score a critical hit on a roll of 19 or 20.
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