Cleric
Base Class: Cleric

Although a complete account of the Raven Queen's motivations and origins is not generally known, it was believed that she was originally a much beloved elf queen from the Feywild who witnessed the conflict between Corellon and Lolth. Worried that the dispute might tear the Seldarine asunder, she rallied her followers to perform a powerful ritual in order to become a deity, so she could have the leverage to appeal to the deities' senses.

The ritual involved the offering of the queen's followers' souls and magic to add to her own power, enabling her to reach Arvandor. The followers, who called themselves shadar-kai, firmly believed that their queen was capable of reunifying the elven pantheon and the sundered elves.

However, evil wizards among the queen's followers attempted to divert some of the energy from the ritual to amplify their own powers. The queen reacted by punishing the wizards with a burst of divine fury. This curse corrupted the ritual into a siphon that dragged the queen and her followers into the Shadowfell, where she was instantly killed. However, thanks to her recently acquired divine powers, the queen rose from the ashes and, in her growing madness and grief, transformed the wizards into wretched avian forms known as nagpas, and banished them forever to wander the planes. Over time, the subjective remains of the queen and the loose darkened memories gave rise to the entity that became known as the Raven Queen.

Another account of the Raven Queen's origin stated that she was originally a sorceress who led a rebellion against a former god of death in Pluton. In order to prevent her from becoming a tyrant in the same fashion as the defeated god, other deities elevated her to the status of goddess of death, but with no power over the dead themselves.

The Raven Queen chooses her clerics carefully, finding a creature who will honor the line between life and death. The Raven Queen sees herself as the rightful god to shepherd souls to the lands beyond death, and wants her cleric to be an instrument not just in making sure that transition is honored, but also as a warrior priest to stand against those the try to cheat death. The cleric of the Raven Queen must face and challenge any undead or unholy creature the warrior priest finds.

Baptism of Shadow

Starting at 1st Level, you have been given the gift to commune with shadows. You have Shadow's Sight that allows you to pierce darkness. You can see up to 120 feet in Darkvision. You can also see in magical darkness.

You are also capable of Umbramancy which allows you to manipulate Darkness as a bonus action. You may veil a medium size creature in Shadow, change a 5ft radius of darkness to magical darkness, make your shadow disappear, or manipulate the shapes of shadows. You can have three effects of this feature active at once for up to a minute and you regain the use of Umbramancy after a short rest. Umbramancy cannot be active if used with the Echo Knight feature as a multiclass option.

Bonus Cantrip

When you choose this domain at 1st level, you gain the Spare the Dying cantrip.

Grim Harvest

At 2nd Level, the Raven Queen revitalizes you whenever you reduce a creature to 0 hit points. You regain missing hit points equal to your Wisdom modifier.

Channel Divinity: Twilight Sanctuary

Starting at 2nd Level, you can use your Channel Divinity to refresh your allies in soothing twilight.

As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits: They get 1d8 temporary hit points, or end one effect causing it to be charmed or frightened. The temporary Hit Points do not stack

Blessed Healer

Beginning at 6th Level, you gain a deeper understanding of the transition between life and death. Healing spells cast on others heal you as well. You regain hit points equal to 2+ spell’s level.

Aura of Preservation

At 6th Level, you and friendly creatures within 10ft of you have resistance to necrotic damage and cannot be charmed, frightened, or possessed by an undead creature. At 18th Level, the range increases to 30ft.

Kiss of the Raven Queen

Beginning at 8th Level, you are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant or necrotic damage to that creature. Once you deal this damage, you can’t use this feature again until the start of your next turn.

 

Unerring Stalker

At 8th level, the Raven Queen commands you to seek out all aberration, celestial, elemental, fey, fiend, or undead that defy the normal order of life and death. You can cast Detect Evil and Good without expanding a spell slot. You can do this once per long rest. At 13th level, you can cast Detect Evil and Good at will without expanding a spell slot.

Keeper of Souls

Beginning at the 17th Level, you can seize a trace of vitality from a parting soul and use it to heal the living.

When an enemy you can see dies within 60ft of you, you or one creature of your choice that is within 60ft of you regains the hit points equal to the enemy's number of Hit Dice. You can use this feature only if you are not incapacitated. Once you use it, you cannot do so again until the start of your next turn.

You also become immune to necrotic damage as death and decay cannot touch you unless the Raven Queen wills it.

Shadowfell (Raven Queen) Domain Image

Comments

Posts Quoted:
Reply
Clear All Quotes