Barbarian
Base Class: Barbarian

When Raging you partially shape change into your bestial form. 

Form of the Beast v2

  • Bite. Your mouth transforms into a bestial snout or great mandibles (your choice). While you are raging, as a bonus action you can make a special attack with your bite. If the attack hits, it deals 1d8 piercing damage and you regain a number of hit points equal to half your barbarian level (rounded down) + your Constitution modifier (minimum of 1 hit point).
  • Claws. Your hands transform into claws, which deal 1d6 + Strength modifier as slashing damage on a hit.
  • While you have two hands free, when you hit with your claw attack you attack both clawed hands, increasing the damage to 2d6 + Strength modifier. 

Bestial Soul

Climbing

 You gain a climbing speed equal to your walking speed, and you can climb difficult surfaces, including upside down on ceilings. Advantage on ability checks involving these actions.

Jumping

 When you jump, you can make a Strength (Athletics) check and extend your jump by a number of feet equal to the check’s total. You can make this special check only once per turn.

Rabid Fury

When you hit a creature with your natural weapons while you are raging, the spirit within you can curse your target with rabid fury. The target must succeed on a Wisdom saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or suffer one of the following effects (your choice):

  • The target must use its reaction to make a melee attack against another creature of your choice that you can see.
  • Target takes 2d12 psychic damage.

You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Call of the Hunt

The beast within grows so powerful that you can spread its ferocity to your allies. When you enter your rage, you can choose a number of willing creatures you can see within 30 feet of you equal to your Constitution modifier (minimum of one creature). Until your rage ends, the chosen creatures gain the Reckless Attack feature and you have advantage on saving throws against being frightened. You also gain 5 temporary hit points for each creature that accepts the benefit.

You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
5/3/2020 1:50:10 PM
7
2
1
Coming Soon

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