Barbarian
Base Class: Barbarian

Some barbarians decide that rather than continue their simplistic path as a mere warrior fueled only by rage they shall strive for progress in the image of the dark god Zavathar. Through a deal they make with Zavathar they gain powers of augmentation making them even deadlier in combat.

Augmentation

At level 3 you gain augmentation allowing you to activate one of three augmentations.You can switch which augmentation is on every long rest. Only 1 active augmentation at a time.

 

Arm Enhancement

Gain a + 1 to damage.

 

Chest Enhancement

Gain a +2 to AC.

 

Leg Enhancement

You gain 15 feet of movement speed.

 

Overcharge

Beginning at level 3 when you choose this archetype you gain the overcharge ability which upgrades your rage. Whenever you rage you gain the advantage of an enhanced augmentation.

  • Overcharge leg - when you charge attack someone add 1d6 magic bludgeoning damage to your attack
  • Arm enhancement - whenever you hit with a melee attack you do an extra 1d4 elemental damage of your choice (fire, cold, lightning, acid or thunder)
  • Chest enhancement -  you are resistant to all elemental damage (fire, cold, lightning, acid or thunder)

 

Arm Enhancement

Whenever you hit with a melee attack you do an extra 1d4 elemental damage of your choice (fire, cold, lightning, acid or thunder).

Chest Enhancement

You are resistant to all elemental damage (fire, cold, lightning, acid or thunder).

Overcharge Leg

When you charge attack someone add 1d6 magic bludgeoning damage to your attack.

Advanced Augmentation

At level 6 you gain a second augmentation. You can have 1 normal augmentation and 1 advanced augmentation per day there are 3 advanced augmentation.

  • Booster pack - cast jump at will and when falling will slow fall taking no damage can be activated at any point within the jump
  • Planar drive - can create an aura of planar energy from one of the elemental planes causing a special effect
    • Earth makes rough terrain within 15 feet of you
    • Fire deals 2 fire damage to all creatures within 10 feet of you
    • Water everyone within 10 feet of you has to make a dex save or fall prone
    • Air allows you to create a dust storm that obscurs vision giving all ranged attacks targeting you dissadvantage
  • Tesla coil - whenever someone hits you with a melee attack they take 1d4 lightning damage

 

Dark Dealings

At level 10 you gain Dark Dealings. You can ritual cast commune to call upon Zavathar to ask a question or propose a deal.

 

Avatar of Zavathar

At level 14 you gain the Avatar of Zavathar. Your overcharge will also benefit your advanced augmentation.

  • Overcharged booster pack - you have a flight speed equal to your movement speed
  • Overcharged Planar drive -  you can teleport 15 feet as your movement once every other round
  • Overcharged Tesla coil - you can sacrifice your main ability for one round but you can use chain lightning striking up to ten enemies for 2d6 lightning damage

 

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