Base Class: Warlock
A ghost or other spirit grants you the powers of the incorporeal undead. You may take on a ghostly appearance such as white hair or a pale complexion.
Expanded Spell List
The Spirit lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
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Spell Level |
Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Undead Soul
You count as undead for the purposes of spell effects or features such as Turn Undead.
Additionally, you gain resistance to necrotic damage and are immune to the frightened condition.
Ethereal Sight
Starting at 1st level, you can see 60 ft. into the Ethereal Plane when you are on The Material Plane, and vice versa.
Horrifying Visage
Starting at 6th level, your patron bestows upon you the ability to project the horrifying and fearsome presence of the undead.
As an action, you can cause each creature that can see you in a 15-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all stunned until the end of your next turn.
Once you use this feature, you can't use it again until you finish a short or long rest.
Incorporeal Movement
Starting at 10th level, you can move through other creatures and Objects as if they were difficult terrain. You take 5 (1d10) force damage if you ends your turn inside an object.
Possession
Starting at 14th level, your spirit can possess a creature, gaining full control of it's body.
One humanoid that you can see within 5 ft. must succeed on a Charisma saving throw or be possessed by you; you then disappear, and the target is Incapacitated and loses control of its body. You now controls the body but doesn't deprive the target of awareness. You can't be targeted by any Attack, spell, or other effect, except ones that turn Undead, and you retains your alignment, Intelligence, Wisdom, Charisma. It otherwise uses the possessed target's Statistics, but doesn't gain access to the target's knowledge, Class Features, or proficiencies.
The possession lasts until the body drops to 0 hit points, you end it it as a Bonus Action, or your spirit is turned or forced out by an effect like the Dispel Evil and Good spell. When the possession ends, you reappear in an unoccupied space within 5 ft. of the body. The target is immune to your Possession for 24 hours after succeeding on the saving throw or after the possession ends.
Once you use this feature, you can’t use it again until you finish a long rest.