Base Class: Paladin
Revenants are Paladins of death. Not to be confused with Oathbreakers, Revenants are people who have suffered an unjust demise and were willing to give up everything, but their life to become one. Normally Revenants serve gods of death and vary greatly between each pact. Evil Revenants often create undead to serve their means, however Neutral, or good Revenants often serve the gods of death and not undeath, thus making them inclined to slay undead. To become a Revenant, one must have died in the past, only to have made a pact with a god of death, or undeath to be granted their life back.
Undead Effects.
Undeath. You keep your creature type, but are classified as undead to spells and abilities, however this does not include: control undead, turn undead, or any type of healing.
Undeath. You gain a resistance to necrotic damage, but suffer a vulnerability from radiant energy.
Undeath. You can't age.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Lingering Death. You can automatically stabilize and return to 1 hitpoint while making death saving throws, or you can use this as a reaction when you are reduced to 0 hit points.
Siphon. You siphon life from your target. You can use this Channel Divinity to replenish a number of hit points equal to the amount of damage you deal in a single strike to your target.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
Cause Fear, False Life. |
|
5th |
Nystul's Magic Aura, Phantasmal Force. |
|
9th |
Speak with Dead, Vampiric Touch. |
|
13th |
Shadow of Moil, Blight. |
|
17th |
Contagion, Negative Energy Flood |
Aura of Devotion
Aura of Grit. Starting at 7th level, you and friendly creatures within 10 feet of you an make a Constitution saving throw (5+the amount of damage taken.), on a successful save, a creature remains at 1 hitpoint, but on a failed save, they fall unconscious.
At 18th level, the range of this aura increases to 30 feet.
Emissary of Death
Beginning at 15th level, you become immune to Necrotic damage.
Avatar of Blight
At 20th level, as an action, you can become an Avatar of Blight and Death. Having survived death itself, all allies within the Aura of Grit gain resistance to necrotic damage, and gain advantage on death saving throws, and Aura of Grit Saving throws, and also the aura extends to 120 feet for the duration. Any corpses, or skeletons within the radius can be risen as zombies and skeletons and are animated and under your control until the effect ends. Maximum of 12 undead. This feature lasts 1 minute and can only be used once per long rest.
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