Base Class: Warlock
The warlock breaks the fourth wall and makes a pact with their player, their magics are centered around manipulating mechanics only the player is normally aware of. The Player is also extremely engaged with their warlock, normally only having one at a time. Their presence or observation is near constant leading to such warlocks often relying on their intervention.
Expanded Spell List
The Player lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Player Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Peek Behind the Screen
Starting at 1st level, your patron grants you precise information on your foe. When you attack a creature or cast a spell on a creature you can make that creature make a charisma saving throw as your patron turns their full attention upon them. On a fail you learn the exact HP of the target. On a success you learn whether the target has more, less, or the same current HP that you do.
You must finish a short or long rest before you can use this feature again.
Simple Averages
Starting at 6th level, your patron accesses meta information on your behalf. Once per short rest when your are attacked, you can use your reaction to learn the to hit and damage modifier for the current attack. as part of this reaction you may also use a feature or cast a spell that has a casting time of a reaction that could trigger upon being attacked.
Once you use this feature, you can’t use it again until you finish a short or long rest.
That Shouldn't Kill You
Whenever you would take damage you can use your reaction to take the average damage instead.
You must finish a short or long rest before you can use this feature again.
Read the Stat Block
Starting at 14th level, you can learn the defenses of your enemy to understand how to best attack it. As an action you target a creature within 60 feet. You learn the AC, Saving Throw Modifiers, and any features the target has that can influence it's saving throws, or chance to be hit by attacks.
You must finish a short or long rest before you can use this feature again.
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