Base Class: Blood Hunter
The order of the familiar allows the user to create a small creature to be made from their blood, acting as an additional companion while also carrying temporary hp and allowing the crimson rite to be made from strike at the create, while also taking damage due to it being of your own blood.
Blood Familiar
Starting at level 3 from your blood conjure a small creature(bird, small dog, cat, etc.) to be bound by you becoming temporary Hp scaling with your WIS modifier. At level 7 the hp is increased by 4 and at level 13 the hp is increased by 8. You can strike at it creating a crimson rite on your blade; However, whenever this creature gets attacked you will take that damage and if the number exceeds half of the familiar it will disappear. When you attack the familiar and the damage exceeds full hp it will disappear. You are able to summon this familiar at level 3, 2 times. At level 7, 3 times and at level 13, 4 times. Stat blocks for these creatures can be found elsewhere. Consult DM for limitations and varied creatures to use.
Blood feud
Your familiar now has the ability to send out an area of effect attack(scream, explosion of blood, etc.) to disorient your enemies they can see. In a 20 foot square any enemy caught in this aoe must make a wisdom saving throw. If they fail they take 1d8+ wis mod Psychic dmg and gaining disadvantage on their next attack roll. If they succeed they take half the dmg and don't get disadvantage. Can cast this ability once per short rest
Blood Bond
Now alongside your familiar you can now summon medium sized creatures and when ever your familiar is 10 feet around you, you gain a bonus AC of 2 and Temp hp of 5+ wis mod.(Min 1). When this creature moves away for more than 30 seconds you lose the benefits unless it returns to you.
Blood Drain
In 5 feet of your enemy you can attempt to make a grapple. On a succeed you can grab the face of your opponent and they must make a wisdom saving throw or be willing to tell you information, reveal information they normally would not, or you can steal their life by taking 2d6+wis mod. You can only choose one option and can use this action once per long rest.
Blood Harbinger
The bond is the greatest it can be allowing yourself to fuse with your familiar becoming truly one. Turn into a large creature where your animal wraps around you becoming a large blood animal. Can blood feud in this form making the aoe twice as big. Gaining plentiful of bonuses depending on what kind of animal you take form. Bird- Fly 40 feet, walk 20, have a multi attack with two claws and can pickpocket as a bonus action. Dwelling- Can dig 30 feet, walk 15, able to disarm opponents as a bonus action. large carnivore- Gain +2 to Ac and 20 Temp hp, roar to make enemies roll a wis saving throw or be feared and run from you. Pack leader- Inspire your allies with one additional attack as a bonus action and can do a leaping attack. Monkey/ape- Gain +1 to AC and gain 40 ft climbing. Can do an aoe pound attack making everyone in a 30 ft square make a str saving throw or be thrown prone. Last for 3 minutes unless unconscious or stop the form beforehand. Can use once per long rest.
Previous Versions
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5/6/2020 8:13:02 PM
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Coming Soon
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