Monk
Base Class: Monk

Monks that follow the Way of Violence forsake the ideals of peace and tranquility.  They have instead found a way to reach heaven and enlightenment through a more direct means.  These monks work to temper their violence against others in order to increase their own power.  Wisdom is gained through subjugation.  The Way of Violence allows monks to deal damage to both body and mind.  Dominate your enemies through brutal strikes and strike fear into their hearts with your vicious nature.

Violence is the one true path to enlightenment.  Reach the zenith of violence and strike down the Gods to prove your power.  Those Gods have no freedom to protest, lest they display their hypocrisy; for each God that holds any power has won it through violence.  This is the Way of Violence, and the God of Violence is your destination.

Abusive Aura

At 3rd level, through meditation and practice, your very aura has become hostile to those around you.  Gain proficiency in Intimidation.   If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.  On successful intimidation you may roll a Martial Arts die for psychic damage.

Incite Violence

At 3rd level, your understanding of violence allows you to bring out such feelings in others, as well as yourself. As the creature focuses so heavily on wounding the target of your choice, they deal and receive more damage from all sources. Use an action to incite violence from a creature that can hear you, they must make a Wisdom saving throw or become aggressive towards a target of your choice; a creature can choose to fail this saving throw. They may not immediately attempt to fight the target unless they have a predisposition to do so. The recipient must either be within line of sight of the target, or know of the target. For the duration, the creature has disadvantage on attack rolls against anything other than the target. The creature now deals and takes a Martial Arts die of extra damage for all attacks. To cast Incite Violence on more than one target at a time it costs 1 ki per extra creature you are inciting. This lasts one hour, or until the target of the incite is killed. You may use a bonus action to end this effect early. If the recipient and target were allies, the recipient may make a Wisdom saving throw at the end of each of its turns. On a success the effect ends.

Overpower

At 6th level, your power now increases as you gain power over others.  Your enemies are terrified of what your newfound strength will mean for them in their weakened condition.  If a creature is carrying a debilitating condition that you placed on them, you may spend 1 ki point as a bonus action to gain 9 temporary hitpoints, as well as apply the frightened condition on them.  If multiple creatures are susceptible to this ability then you may spend 1 ki point per creature you want to overpower.  This ability can only be applied once per creature in the same fight.  The creature can make a Wisdom saving throw at the end of each of its turns.  On a successful save, the effect ends for that creature.  This saving roll has disadvantage if the creature is still under the effects of the original debilitating condition.

The number of temporary hit points increases when you reach certain levels in this class, increasing to 13 at 10th level, 17 at 15th level, and 21 at 20th level.  The temporary hit points gained are capable of stacking up to three times.

Tools of the Trade

At 11th level, you open yourself to the infinite ways in which you can enact violence on another; the use of these tools will aid you.  You gain proficiency in improvised weapons as well as 2 weapons of your choice.  These are now counted as your monk weapons.

Vicious Display

At 11th level, you have gained the ability to use tools to perform incredible violence; such graphic and violent display stuns all who hold hostility towards you.  Once per fight on a successful attack from an improvised weapon you may choose a number of humanoids within line of sight of you who watched your action, up to a number equal to your Dexterity modifier(minimum of one).  The targets must succeed on a Wisdom saving throw or be stunned until the end of your next turn.  Use 3 ki points to use this feature again in the same fight.

Reach Heaven Through Violence

At 17th level,  through devastating violence you bolster yourself and hinder your enemies.  There is nary a limit to the physical violence you can inflict.  Immediately after you take the Attack action on your turn, you can spend 1 ki point to make an unarmed strike as a bonus action.  On hit, the creature takes 3d10 damage and you are able to spend another ki point to attack again for 3d10 damage.  On each subsequent hit you may activate this ability again.  This may continue until you miss, the creature drops to 0 hit points, or you drop to 0 ki.  If a creature is killed with this ability then your Wisdom score and max Wisdom score is increased by 1 for 24 hours, and you may choose to activate Vicious Display(independent of all other Vicious Display uses).

Wisdom score bolstering can stack up to 6 times.  Upon each activation the 24 hour time limit is reset.

Way Of Violence Image

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