Rogue
Base Class: Rogue

A clan of devoted assassins, the Umbra ensure they kill their mark as quickly as possible. They can switch between heavy damage-types to stealthily assassins depending on your target with this adaptive class. As a flexible but somewhat low-range class, Umbras are best suited as the initial primary damage dealer within a team composition; they thrive when supported by their allies.

 

 

Flying Blade

Starting at 3rd level, you are an expert at throwing daggers. You can throw daggers twice their stated range. For example, if you have a dagger equipped with a range of 25/55 you can throw it range 50/110. If you need to find the dagger you threw you have advantage in finding it and add 5 to what you roll.

Dark Passage

When you choose this archetype at 3rd level, you are able to teleport as a bonus action 30ft without making sound or breaking stealth (you do not need to re-roll for stealth when you teleport using this ability). You may not use this ability to teleport out in the open it mast be behind cover, in dim light, or darkness and you must be hidden from sight (applies to NPC that are not allies) in the first place to use this ability. Your range to teleport increase as you level up 3rd 30ft, 9th  60ft, 13th 90ft, 17th 120ft. You may use this ability 3 times per short rest.

Smoke of Deciet

At 9th level, you are able to create either a sleeping powder or a type of smoke screen. You can only make one of each for the day however it takes one hour to make each of them for a total of two hours. Both items are consumables and once used cannot be used again, and if it is not used within 24 hours it losses its effect and potency.  For the sleeping powder when you use it against a target they must make a Constitution saving throw versus your DC (DC=8+INT). You may spend an additional 30 minutes making the sleeping powder to increase the DC by 1. For the smoke screen when used it increase the AC of any person inside the smoke by +1 it also imposes disadvantage with any checks that require sight and you may spend 1 hour to raise the AC by 1 to a max of +5 AC.

Sprint and Strike

Starting at 13th level, you excel at taking out those who try to escape  or are far away and acting first to take out far targets fight.

As an action you may dash and make one attack melee or ranged attack(ranged attacks can not be made will any bows except a pre-loaded crossbow) and if you hit you may add half your sneak damage. You may make no more attacks or move for that turn after using this ability.

Draining Slash

Starting at 17th level, you can strike with deadly speed. If you take the Attack action on your turn, you can coat your dagger and slash a target, dealing damage and healing you based on the damage dealt this way. This ability deals 25% additional damage rounded up to the nearest whole number if used from stealth/hidden. This ability must be used with your attack action however you may choose to use your bonus action to make another non-draining slash attack as stated by two weapon fighting. This ability can be used once per long rest.

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5/20/2020 5:13:17 PM
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