Base Class: Cleric
The Nourishment domain focuses on absorption of energy and providing food and water to those in need. They are able to use their abilities to find sources of nourishment nearby. They can also absorb and eliminate harmful magic.
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency in Nature checks and Cook's Utensils.
Domain spells
You gain domain spells at the cleric levels listed in the Nourishment Domain Spells table. See the Divine Domain class feature for how domain spells work.
| Cleric Level | Spells |
|---|---|
| 1st | Goodberry, Purify Food and Drink |
| 3rd | Locate Animals or Plants, Enlarge/Reduce |
| 5th | Dispel Magic, Tiny Hut |
| 7th | Banishment, Locate Creature |
| 9th | Commune With Nature, Dispel Evil and Good |
Always a meal
At 1st level, you have resistance to poison and disease from anything you eat or drink.
Channel Divinity: Consume Energy
Starting at 2nd level, you can use your Channel Divinity to consume incoming energy.
As an action, you present your holy symbol and name a damage type that isn't bludgeoning, piercing, or slashing damage. You are granted resistance to that damage type for 1 minute. The effect ends early if you use this feature again or become incapacitated.
Better Berries
Beginning at 6th level, you learn how to better provide food for yourself and others in times of need. When you cast the Goodberry spell, you may cast it using a spell slot of 2nd level or higher. When you do so, each berry heals an additional +1 hp per spell level.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
The Last Supper
Starting at 17th level, you may use this feature to cast Heroes' Feast without expending a spell slot or consuming material components. You must complete a long rest before using this feature again.
Previous Versions
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5/7/2020 4:35:59 AM
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