Sorcerer
Base Class: Sorcerer

The magic that you use can be traced to some powerful necromantic magic. Perhaps one of your ancestors or parents was a vampire, or they might have made some sort of deal with a Lich that gave them a sliver of the Lich’s power. Maybe you were part of a necromantic ritual that permanently altered your body, or were exposed to powerful necromancy in some other way. In any case, the source of your magic makes necromantic magic flow through you.

Undead Appearance

Being a Necromantic Soul Sorcerer leaves a physical impact on your body, such that people may mistake you for a regular undead creature if they aren’t looking too closely at you.

Think about your undead origin and how it may alter your appearance. If your magic is vampiric in origin, maybe you have fangs and you feel uncomfortable in sunlight. If it comes from a lich, perhaps your body looks withered and skeletal. You can be as creative as you want with the effects of this trait, but the important thing is to consider how you gained your magic and the effects it has on your appearance, and how others may react to you based upon this.

Necrotic Magic

At 1st level, you know the cantrip Toll the Dead, and it doesn’t count towards the cantrips you know.

In addition, you learn the following spells when you reach the prerequisite sorcerer level. You always have them prepared, and they don’t count towards the sorcerer spells you know.

Sorcerer level

Spells

1

Inflict Wounds

3

Blindness/Deafness

5

Vampiric Touch

7

Blight

9

Contagion

Supernatural Resistance

Also at 1st level, the necrotic magic you control grants you access to some of the resilience undead creatures normally have. You have resistance to necrotic damage.

Deadly Reanimation

At 6th level, you start to gain more control over your necromantic magic for devastating effect. Whenever you deal damage using a necromancy spell, you add your Charisma modifier to the damage.

In addition, you can use your magic to begin reviving creatures. Whenever you kill a humanoid creature using a necromancy spell, you can choose to immediately spend 3 sorcery points to turn the creature into a Zombie under your command, as if you cast the Animate Dead spell on them. After 24 hours, if a Zombie you created using this effect hasn’t died, you must spend 3 sorcery points to maintain control of the Zombie, otherwise it becomes hostile towards you.

Wraith Transformation

At 14th level, your control over necromantic magic allows you to temporarily gain extra resilience and protection.

When you activate this feature using a bonus action, shadows begin to surround your body and your eyes begin to glow a sickly yellow, giving you a Wraith-like appearance. For the next minute or until you’re incapacitated, you gain the following features:

  • You can add your Charisma modifier to any Constitution saving throw you make (minimum of 1).
  • You gain temporary hit points equal to your Sorcerer level
  • Whenever you’re hit with an attack within 30ft of you, you can use your reaction to cause a tendril of shadow to lash at the attacker. Make a melee spell attack roll against the creature. If it hits, you deal 3d6 necrotic damage to it. If that kills it, you can spend 3 sorcery points to reanimate the creature as if you were using the Deadly Reanimation

Once you use this feature, you may not use it again until you finish a short or long rest.

Enhanced Transformation

At 18th level, your control over your undead nature. becomes such that you can confer some of your resilience to others. When you activate Undead Transformation, any allies within 30ft of you that you can see gain temporary hit points equal to half your Sorcerer level (rounded down), as shadows begin to swirl around their bodies. If an ally is an Undead, they also gain additional temporary hit points equal to your Charisma modifier (minimum of 1).

In addition, any Undead you create while under the effects of Undead Transformation also gain the same amount of temporary hit points.

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