Warlock
Base Class: Warlock

When you bind yourself to Chaos, you enter into a contract in which he grants you his magic. But in exchange, you must carry out his will. Chaos is the god of death and destruction, change and rebirth, And thus, he will require you to perform acts that serve these ends. Chaos is like wildfire; whenever he believes something/somewhere has become too corrupt, overrun with excess, the old prevents the new from realizing its potential, and all have become too stagnant, he sets it all ablaze, allowing only the best and strongest to rise from the ashes and create something greater. In this way, you will carry out his will whenever he calls upon you.

Binds of Fate

A set of manacles and chains manifest upon your wrists. Each time you gain a feature from this pact, another set appears upon you. These restraints do not hinder you in any way and they appear on you in this order: Wrists, Ankles, Chest, and Neck. You gain a +1 to AC. Additionally, you can choose one element type, when you deal damage of that type, add your CHA MOD to the damage.

Acid

When you deal acid damage, add your CHA modifier to the damage.

Cold

When you deal cold damage, add your CHA modifier to the damage.

Fire

When you deal fire damage, add your CHA modifier to the damage.

Lightning

When you deal lightning damage, add your CHA modifier to the damage.

Thunder

When you deal thunder damage, add your CHA modifier to the damage.

Divine Instinct

Your body begins to morph and reflect the form of Chaos. If you do not already have scales or fur, patches of both begin to grow on your body. This does not affect your AC. On your head, you grow a set of horns. This does not affect your size or movement, but it can be used as a weapon dealing 1d6 bludgeoning damage. If you don't already have claws or talons, you grow a set able to deal 1d6 slashing damage. Your eyes become more reptilian in nature and you gain darksight. If you already have darksight, then you add 30ft to your range. Your teeth resemble that of a dragon's, which are able to deal 1d4 piercing damage. Additionally, you gain the nose of a wolf (in function, not appearance). You have advantage on perception checks involving your sense of smell.

Soul Inferno

For your loyalty and service, Chaos has gifted you with his mighty and terrible inferno. You now have access to a breath weapon. This is to be treated as a magical weapon. It has a range of 25ft (in a line), your DEX Save is equal to your spellcasting save, and it deals 4d6 fire damage. This can be used three times per day. Should you try and use it beyond this limitation, you must succeed a 20 CON Save. Upon a successful save, the breath attack is successful but only deals 2d6 damage. However, you are dealt the same amount of damage that was dealt to your target. Additionally, you will be unable to use your breath weapon at all for a week to recover. Upon failure, you are dealt 4d6 fire damage and are also unable to use your breath weapon for a week.

Broken Chains

Finally, you have mustered enough power to allow yourself brief times of freedom from your bonds. When you gain this feature, the binding upon you shatter into 12 pieces. When you cast a Warlock spell, you can use 6 of these pieces in the place of the material components of the spell if the spell is of 5th level or lower, even if the components have a gold cost. If the spell consumes the pieces, they are destroyed. Once all these pieces have been used, the manacles manifest again and cannot be shattered again until completing a long rest. Additionally, once per long rest, you can choose one of the following features:

Chaos' Blessing

As a Bonus Action, when you cast a Warlock spell, roll a d6. On a 5 or 6, you regain the spell slot when the combat encounter ends.

Dark Wings

You sprout wings. These wings together are twice your height in length and black as night. They appear for one hour and have a flying speed equal to your walking speed.

Previous Versions

Name Date Modified Views Adds Version Actions
9/26/2020 6:53:38 PM
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1.2
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