Barbarian
Base Class: Barbarian

A Barbarian that is truly in touch with the spirit world and dedicates themselves to seeking its power. Often calling on your ancestors or chosen guardians to protect you or give you power in your time of need. 

Upon passing from your mortal coil you too will join the spirit world, protecting those who call upon you for aid as a form of payment for receiving the aid you were given when you asked upon the spirit world.

Spirit Messenger

You can summon a small bird-like spirit to carry a message to a person of your choosing. You must provide a description of the person the message is being delivered to and the spirit will only deliver the message to someone matching the exact description. 

If the message is being delivered to someone that has already received a spirit message from you before, you need only to speak their name and the spirit will know who to deliver it to.

The message can be no longer than 25 words long.

As the spirit can travel through the spirit world to reach its destination, there is not limit to where the message can be sent unless the location has magic design to block spirits.  

Guardian Spirit

A guardian animal of your choice bursts forth from you during your rage  granting you protection from damage. The animal takes the form of your choice and interacts with you based on your description. For example your spirit beast may stand by your side, loom over you, or appear smaller than the actual animal and float or dance around you.

The spirit beast is only present during your rage until lvl 6 when it can remain after your rage is finished. 

The spirit beast can not physically interact with anything until lvl 10 when it can take a solid form. 

Enduring Guardian

Your spirit beast now remains after your rage ends and continues to grant you bonuses until you send it back to the spirit world.

Raging multiple times will not summon multiple spirit beasts. 

Malleable Guardian

Your guardian spirit now takes a solid form and can now interact with the environment. 

Your Spirit guardian can now:

Make an attack on its turn dealing 1D6 + strength force damage

Lift and move items 

Be ridden (Your guardians movement and strength matches yours and so can not carry someone you are not capable of carrying yourself)

 

Your spirit guardians stats equal your own in everything other than hp.

Your spirit guardian can now take damage in its solid form. It's DC matches yours and any successful hit will send your spirit beast back to the spirit world. Meaning it will need to be summoned again via raging.

Guardian Immunity

Your spirit beast has grown stronger guarding you for so long. It can now grant you an immunity to one type of damage other than psychic. The beast will also become immune to this type of damage.

You chose your damage immunity as you rage and the beast is summoned. You can not change your immunity until your beast is sent off and summoned again. 

This is optional and must be chosen once rage is activated. Once you have taken an action on your turn you can not activate your immunity.

If you chose to become immune to a damage type you must roll to select a damage type to become vulnerable to. You will not only lose your resistance to the damage type but take double damage from any attacks that successfully hit you that use this damage type.

Raging twice whilst the beast is still present will not allow you to change immunity nor will it grant you a second immunity. 

Previous Versions

Name Date Modified Views Adds Version Actions
5/8/2020 9:35:52 AM
4
1
1.0
Coming Soon

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