Barbarian
Base Class: Barbarian

The power of Tempus flows through your veins

Fury of Tempus

Starting when you choose this path at 3rd level, you can channel divine fury into your weapon strikes. While you’re raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d8 + your barbarian level radiant damage.

Warrior of Tempus

At 3rd level, your soul is marked for endless battle. If a spell, such as raise dead, has the sole effect of restoring you to life (but not undeath), the caster doesn’t need material components to cast the spell on you.

Shield of Tempus

Starting at 3 level, your rage elevates your awareness of the battle around you. This allows you to aide any allies that are under attack within 5of you. So long as you are raging, and your ally is within melee range (5), you may, as a reaction, move them 5 away from their attacker, and accept any melee attack against them upon yourself. (NOTE : If this reaction causes you to move out of melee range of another creature, you will also suffer an attack of opportunity from said creature.)

Gift of Tempus

Accepting your mantel as the Champion, the strength of Tempus flows through you. It enhances the body and mind alike when needed. You gain +2 to an ability of your choice. 

Charisma

+2 Charisma

Constitution

+2 Constitution

Dexterity

+2 Dexterity

Intelligence

+2 Intelligence 

Strength

+2 Strength 

Wisdom

+2 Wisdom

Constitution raise

+2 con

Constitution

+2 Constitution

Focus of Tempus

Starting at 6th level, the divine power that fuels your rage can protect you. If you fail a saving throw while you’re raging, you can reroll it, and you must use the new roll. You can use this ability only once per rage.

Fortitude of Tempus

Starting at 6 level, the everlasting fortitude of Tempus flows through you. So long as you have at least 1 hit point, and are raging, as a bonus action you focus your rage upon your wounds and regain 1d4 hit points through shear force of will.

Will of Tempus

Starting at 6 level, each time you rage, the will of Tempus swells within you. You gain 5 x you constitution modifier temporary hit points as the will of Tempus fortifies your body for the coming battle. These temporary hit points last until they are gone, or you stop raging.

Faith of Tempus

At 10th level, you learn to channel the Faith of Tempus to inspire zealotry in others. As a bonus action, you unleash a battle cry infused with divine energy. Up to ten other creatures of your choice within 60 feet of you that can hear you gain advantage on attack rolls and saving throws until the start of your next turn.

Once you use this feature, you can’t use it again until you finish a long rest.

Rage of Tempus

Starting at 10 level, the Rage of Tempus himself fills you when you rage. Your muscles swell with power, and each time you land a blow against an opponent your rage damage is doubled. 

Rage beyond Death

Beginning at 14th level, the divine power that fuels your rage allows you to shrug off fatal blows.

While you’re raging, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.

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