Warlock
Base Class: Warlock

You make a pact with a creature luck and fortune. TODO: add flavor text.

Expanded Spell List

The Gambler lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Gambler Expanded Spells
  • 1st: chaos bolt*, disguise self
  • 2nd: augury or fortune's favor**, detect thoughts
  • 3rd: blink, nondetection
  • 4th: confusion, fabricate
  • 5th: mislead, modify memory

* From Xanathar's Guide to Everything.

** From Explorer's Guide to Wildemount (if the DM allows dunamancy for non-dunamancers).

Heart of Luck

Starting at 1st level, you gain proficiency with one type of gaming set and can use it as a spellcasting focus for your warlock spells.

Arcane Ante

Starting at 1st level, you can make a bet with your patron in a grab for more power. Before you expend a spell slot from your Pact Magic feature and use your gaming set as the spellcasting focus, you can choose make a Wisdom (gaming set) or Charisma (gaming set) check against a starting DC of 15. On a successful check, the spell slot is not expended but the DC increases by +5. On a failed check, the spell slot is expended and the spell fails.

When you finish a long rest, the DC resets back to its staring value.

Maturity of Chances

Starting at 6th level, once per hour when you fail an ability check, saving throw, or attack roll you gain a cumulative +1 bonus up to a maximum equal to your Charisma modifier (minimum of +1). Anytime you make an ability check, saving throw, or attack roll thereafter you can add this bonus to the roll. You may add this bonus after you roll the die, but before the outcome is determined.

Once you use the bonus or finish a long rest, the bonus resets to 0.

Cheat

At 10th level, you have learned enough about fate and luck that you can directly manipulate such forces. After you see a die roll but before the outcome is determined, you may change the number rolled to another value; however, you cannot Cheat when using Arcane Ante. Once you use this feature, you can't do so again for 7 days.

High Stakes

Starting at 14th level, you can use Arcane Ante to gamble with your uses of Mystic Arcanum, but the DC increases by +5 for the check.

Previous Versions

Name Date Modified Views Adds Version Actions
6/23/2020 6:03:26 PM
15
2
0.9
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes