Warlock
Base Class: Warlock

Since your Patron is an Annis Hag your powers are related to the terrain of the Mountains and hills and sowing the seeds for misery and ruin. The Annis hag who often goes by granny gives you a sliver of her powers to assist her in her goals of power. These powers can include controlling both the land and the minds of men and monsters. She also gifts her servents her strength and toughness making her servants to not die with a single punch. Like all grandmas she loves to spoil her children, best not you anger her or else she will take away your spoils.

Expanded Spell List

Your Grandmother lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Grandmother hag Expanded Spells
Spell Level Spells

1st

fog Cloud, Disguise self

2nd

Spike Growth, animal messenger

3rd

Bestow Curse, Stinking cloud

4th

Dominate Beast, giant insect

5th

Insect Plague, Mislead

Wicked Brew

Your time spent with your Hag patron has taught you how to created wicked brews. You gain Proficiency with Alchimist supplies, herbalism kit, and Poisoner's kit when crafting your wicked brews. When forging for components for both spells and brews you gain a Survival advantage roll. You can only use this advantage in terrain where your character knows the herbs of the land. Your character can learn the herbs of the land either by learning from a local, buying a book on the local herb, or experiment on the herbs for at least a week. When finding the herbs you can use them for your spells or use them to create your wicked brew at no cost. 

During a long rest per day when crafting a brew you may make one portion of the brew particularly potent. This potency causes the potion if it is a damaging or a healing potion adds a hit die to it. If it is a buff potion such as an Antitoxin then the duration is twice as long. 

Dark Wilds' turn

Starting at 6th level Your Annis hag Patron has taught you to control the creatures of the dark wilds. After you say a line of words in hearing range to the target they must make a Wisdom saving throw. if failed dc save of your Warlock spellcasting dc, you can force a target to consume a foul creature native to the terrain you are fighting in taking up their turn. During the target's next turn they must then make a Constitution saving throw. If they succeed in their saving throw then they can continue their action only taking 1d4 piercing damage. If the target fails then 1d4 of the foul creatures crawl out of the target causing 4d6 piercing damage per their turn till the target dies. If the target is near any of their allies then they to take damage while near them. If the target has less hit die then the Warlock and fails the constitution save then the target explodes in a flurry of foul native creature you have them consume creating an infestation at no cost.

You can use this feature a number of times equal to your Charisma modifier (minimum of 1) per long rest.

Mists of Madness

At 10th level, your hag patron taught you how to summon a mysterious and spooky mist. The mist is around a 150-foot-radius sphere mist on a point within range. The mist is heavily obscure and cannot be dissipated with any magical means. Within the mists, strange creatures and noises can be heard and seen. Anyone other then the one who is casting the spell must roll against your spell casting dc must make a Wisdom saving throw or else they would take 10d8 psychic damage. if the save their wisdom saving throw then they only take half damage. While this Mists of Madness is being cast the Warlock most concentrate on the spell and cannot break concentration or else the mists would dissipate.

You can use this feature once per day after a long rest.

Hag's Familiar

Your loyalty and service have been rewarded by your Hagish grandmother in ways you where not expecting. Starting at 14th level you have gained the ability to shapeshift into a horrifically monstrous creature. You gain the Spell Shapechange and can be casted with no components. 

You can use this feature a number of times equal to your Charisma modifier (minimum of 1) per long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes