Monk
Base Class: Monk

Monks that practice these traditions become the living embodiment of pure lightning, transforming themselves with the energies of the world to become living lightning.

Arcing Strike

Starting when you choose this tradition at 3rd level, you can transform your ki into sparks of energy and enhance your attacks. When making a melee weapon attack you can declare it an Arcing Strike, you may then spend Ki Points for each enemy of your choosing within 5 feet to deal your martial arts damage die + your wisdom modifier as lightning damage to each additional enemy.

The range of this ability increases to 10 feet upon reaching 6th level, 15 feet upon reaching 11th, and 20 feet upon reaching 17th level.

Living Spark

At 6th level you gain the benefit of the following features:

Lightning Speed: When using the ki ability "Step of the Wind", you may use disengage or dash as a free action, using this ability for a free action may only be used once per turn

Electric Body: You gain resistance to Lightning damage, and resistance to physical damage from non-magical sources.

Charged Soul: Your Ki pool increases, your Ki pool increases to one and a half your monk level

Ride the Lightning

Upon reaching 11th level, you gain the ability to temporarily transcend into an avatar of lightning. Once per day you can transcend into this form for one minute and gain then following benefits:

  • Your movement speed is doubled
  • You can move through enemy spaces, but you may not end your turn inside an enemy space, you still provoke attacks of opportunity
  • When passing through enemies they must succeed a Dexterity saving throw or take 3d6 lightning damage, half on success. This damage increases to 6d6 lightning damage upon reaching 17th level.

Shockwave

Upon reaching 17th level you gain the ability to manifest your ki into a burst of lightning. You may spend 3 Ki Points to release a burst of energy dealing 10d10 damage to all enemies within 5 feet and incapacitating them. This damage is half lightning and half thunder. Enemies must make a Dexterity saving throw to take half damage and not be incapacitated.

You may spend additional Ki points to increase the range of this ability by 5 feet per point spent. You may only use this ability twice before a long rest.

 

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