Base Class: Warlock
You didn't know what was happening at first, you began to see visions of what was going to happen, brief flashes of what was to come. At first you thought that your friend had slipped something into your mead, however it kept happening showing you the future but occasionally the past. You don't understand why or how this is happening, however sometimes even with your foresight there are things you cannot prevent. You saw the pure essence of time and understand it and could never possibly behold it fully. Whether it was to undo the terrible event that occurred in your past, bringing back a loved one long dead, or desiring to simply transcend time to defy the most basic aspect of nature for the sheer fact of doing it.
Expanded Spell List
The Timeless One lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Timeless One Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
command, feather fall |
|
2nd |
blur, augury |
|
3rd |
haste, slow |
|
4th |
confusion, divination |
|
5th |
commune, legend lore |
Time Alter
Starting at 1st level, you learn how to manipulate moments in time. Whenever you fail an ability check or saving throw, or miss with an attack roll, you can choose to briefly re-wind time and make another attempt. You re-roll the dice, and must use the new result.
Using this feature causes the flow of time around you to become temporarily more volatile. If you use this feature more than once per short rest, roll a d4. on a 1, the feature fails, and you must roll on the Chrono Mishap Table. Every time you roll the d4 and do not trigger a mishap, the required number on the dice includes the next number on the dice.
Whenever you finish a short rest, you can use this feature again without needing to roll for a mishap, and the required number to trigger a mishap is reset to only 1.
Chrono Mishap Table
|
D10 Result |
Effect |
|
1 |
The web of time convulses around you. Roll a d10. Your age changes by a number of years equal to the number rolled. Odd numbers age you downwards while even numbers age you upwards. Minimum age of 1 year. |
|
2 |
The damaged flow of time drains some of your magical energy. An unused spell slot is expended. |
|
3 |
Your mind is lashed with temporal feedback. You are stunned until the end of your next turn |
|
4 |
You are plagued by visions of your other lives. You have disadvantage on all ability checks for 10 minutes. |
|
5 |
Time rewinds around the last creature you damaged, healing them. They regain hit points equal to your warlock level |
|
6 |
Time fractures around you. You and all creatures within 10ft of you must succeed on a DC 14 CON save, or take 2d6 force damage |
|
7 |
Time slows around you. You are put under the effects of the slow spell for 1d4 rounds |
|
8 |
Time accelerates around a creature close to you. A random creature within 30ft of you is put under the effects of the haste spell for 1d4 rounds |
|
9 |
Your temporal magic backfires. You take force damage equal to your warlock level and are pushed 10 ft in a random direction |
|
10 |
Your connection with temporal space is severed. You cannot use the Time Alter feature again until you finish a long rest |
Improved Mending
You gain the ability to cast the cantrip Mending. When you cast Mending using this ability the spell is different from the normal casting of it. Instead of physically repairing the object you instead revert it to a previous version of it in time. You cannot take the object back before it became the base object you are working with(e.g. turning a vase into clay). This has no effect on living beings but can be used on foodstuffs (e.g. turning an apple core back into an apple) The spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
Premonition
At 6th level, you receive momentary glimpses into the future that allow you to react more effectively to threats. You gain a bonus to initiative rolls and DEX saving throws equal to your CHAR modifier.
Physical Reversal
Starting at 10th level, you can restore your body to a more capable state by reversing the temporal flow around it. As an action when you have fewer than half your maximum hit points remaining, you can regain a number of hit points equal to twice your warlock level and regain one expended warlock spell slot. Once you use this feature, you cannot do so again until you finish a long rest.
Temporal Stasis
At 14th level, you can manipulate the strands of time and bend reality to your will. As a reaction, you can attempt to freeze a creature you can see within 60ft in a state of temporal stasis. The target must succeed on a WIS save against your spell DC or become incapacitated. While incapacitated, the target stops exactly where it is and cannot be moved, is immune to all damage and cannot be targeted by spells or other effects.
At the start of each of its turns, the target must roll a d6. On a 6, this feature ends on the target and it continues to act as it was before. Otherwise, the target remains in stasis for 1 minute, during which time you must concentrate on this feature as if you were concentrating on a spell. Touching the target immediately ends this feature on them, however you can interact with any objects the target is holding.
Instead of targeting a creature, you can choose to target an object no larger than 20ft on any side that is not being worn.
Once you successfully use this feature, you cannot do so again until you finish a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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4/1/2020 10:06:44 PM
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13
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4/6/2020 7:59:02 PM
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3
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4/7/2020 11:12:07 AM
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6
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5/11/2020 4:27:36 AM
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39
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7/8/2020 6:12:59 AM
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51
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2
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1
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