Rogue
Base Class: Rogue

Sharing some traits with the Thief, The Cat Bugler enjoys the high ground. Seeing it as the advantageous position that it is. Gain bonuses for being higher up than your opponents and have the ability to scale almost any wall you can find. Make drop attacks and never lose your footing! Cat Burglars thrive in city environments or other places they can easily find a surface to climb such as out on a ship on the high seas, or in a rocky mountain range. Literally look down upon your hapless victims and smile.

Cat-like Grace

Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Acrobatics) check, and scale any climbable surface within 5 feet of you. Additionally, you may choose to use Acrobatics instead of Athletics whenever asked to make an Athletics check

Second-Story Work

When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement.

In addition, when you make your first attack on a creature that is at least 10 feet below you, you may also deal your sneak attack damage

Leap of Faith

Starting at 9th level, You no longer take fall damage from falls less than 60 feet. Additionally, if you fall on top of a creature, you may use your bonus action to attack the creature you landed on with advantage. If this attack hits, the creature must make a Strength check (DC 15) or be knocked prone. This bonus action cannot be done if you scaled a wall this turn

Perfect Footwork

By 13th level, you have learned a few tricks on keeping your feet under you. You now have advantage on all Acrobatics saving throws to stay standing including, but not limited to, a rocking boat, slippery ice, being tripped or even being pinned down! You also ignore the penalties of difficult terrain and have advantage on attacks against creatures suffering from difficult terrain.

Punching Down

When you reach 17th level, you have become adept at laying ambushes and stopping a fight before it even begins! If you're not surprised and you enter combat hidden, your first attack this combat is automatically a critical hit. In addition, if a creature tries to climb a wall up to you and you can see them, you may take your reaction to make an attack of opportunity against them. If this attack hits, they must make a DC 15 Athletics saving throw are fall prone at the bottom of the wall

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