Base Class: Cleric
You've seen the randomness of the world. Great warriors misstep one in twenty times and in reverse the poorest peasant will get a lucky hit around as often. You've given yourself to the randomness let it guide your life. You serve the god of the gods, fate itself.
Order of the Polyhedron Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | Bless, Grease |
| 3rd | Augury, Mirror Image |
| 5th | Bestow Curse, Blink |
| 7th | Confusion, Polymorph |
| 9th | Animate Objects, Reincarnate |
(Ask your DM if he would allow you to replace a first level domain spell with chaos bolt if you have access to it)
Improbability
Starting when you choose this domain at 1st level, you can as a bonus action cause a random effect to occur a number of times equal to you wisdom modifier (minimum of once). You regain one use if you get a 20 on an attack roll or saving throw and regain all uses on a long rest
Improbability
|
D20 |
EFFECT |
|---|---|
|
1 |
You turn into a bowl of petunias with 6d6 hitpoints and an armor class of 1d10. You are considered incapacitated. When your hit points reach 0 the effect ends and you revert to your original form. |
|
2 |
1d6 creatures appear within 30 feet of you. The DM decides what creatures they are. |
|
3 |
You catch fire. Take 1d4 damage until you use an action to put yourself out. Any creature you touch also takes 1d4 fire damage. This damage increases by 2d4 when you reach 5th level (3d4), 11th level (5d4), and 17th level (7d4) |
|
4 |
One random creature within 30 feet of you is granted a d6 inspiration. |
|
5 |
Lights dance around you for 1 minute. |
|
6 |
For 1 minute you gain a second head that has the opposite alignment you do. |
|
7 |
The air glows in a 10 ft radius centered on yourself. All creatures including yourself must make a wisdom saving throw equal to your spell save DC or take 1d8 radiant damage. This damage increases by 2d8 when you reach 5th level (3d8), 11th level (5d8), and 17th level (7d8) |
|
8 |
The next attack against you has advantage. |
|
9 |
One random creature within 30 feet of you gains wings and can fly for the next d4 hours |
|
10 |
You glow faintly for the next d20 hours. |
|
11 |
You are invisible for the next d10 minutes. The invisibility ends if you attack or cast a spell. |
|
12 |
D4s cover a 20 foot area you choose that you can see. Walking through this area causes a creature to take damage equal to your wisdom modifier and their movement is decreased by 10 feet. |
|
13 |
If you die within the next minute, the reincarnate spell is cast on you. |
|
14 |
You cast misty step and go in a random direction. |
|
15 |
The dice fall in your favor. Attacks against you are at disadvantage for 1 minute. |
|
16 |
One creature you can see takes 2d6 fire damage and bursts into flames. This damage increases by 2d6 when you reach 5th level (4d6), 11th level (6d6), and 17th level (8d6). |
|
17 |
You cast spiritual weapon without using a spell slot. |
|
18 |
Randomization takes hold, gain +2 to AC for 1 minute. If a creature hits you it takes damage equal to your wisdom modifier. |
|
19 |
You can take another action this turn |
|
20 |
You gain resistance to all damage for 1 minute. |
Channel Divinity: The gods giveth and taketh
Starting at level 2 you can as a reaction use your Channel Divinity to replace a ability check or saving throw of a creature you can see with either a 1 or 20.
Channel Divinity: Improbable retaliation
Starting at 6th level, when a creature you can see rolls a 1 or a 20 on an attack roll or saving throw you can use channel divinity as a reaction to force the creature to make a dexterity saving throw. On a fail the creature must roll on the improbability table.
Disruptive strike
At 8th level, you gain the ability to infuse your weapon strikes with disruptive magic. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d6 force damage. At 14th level the damage increases to 2d6.
When you deal damage with this ability you can enhance it to force the target to make a wisdom saving throw, on a fail it must roll on the condition table. You can enhance the disruptive strike two times per short rest. At level 14 this increases to three times.
Condition
|
D10 |
EFFECT |
|---|---|
|
1 |
invisible |
|
2 |
|
|
3 |
|
|
4 |
No effect |
|
5 |
|
|
6 |
|
|
7 |
No effect |
|
8 |
|
|
9 |
|
|
10 |
Favored by the gods
At 17th level, you have the favor of the dice gods. As a reaction you can impose advantage or disadvantage on attack rolls, ability checks, or saving throws on any creature you can see. You can do this a number of times equal to your wisdom modifier (minimum of one) and regain uses after a short or long rest.
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