Base Class: Paladin
Magic is a tool of creation that allows mortalkind to thrive. Unfortunately, dark powers use it to fuel their malevolent intents. Fortunately, there are men and women who will lay down their lives, hunt evil and rid the world of it. The paladins who take this oath are known as Inquisitors. Upon taking their oath, they swear to be a paragon of righteousness and to be absolutely ruthless to these heretics.
TENENTS OF THE INQUISITION
Be the light that burns the wicked. The world is filled with heretics and witches. Show them no mercy, for they deserve none.
Suffer not the corruption of the unclean. Never let appearence fool you. No one is safe from corruption. Some wolves hide in sheep clothing.
Always strive to be the better of yourself. The journey ahead is treacherous. Your enemies constantly evolve. So must you.
Death is the reward of the servants of darkness. Corruption is a one way journey to damnation. Redemption is not an option.
Oath Spells
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Inquisition Spells
|
Paladin Level |
Spells |
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Deny the Witch. You use your Channel Divinity to enhance your resistance to a creature's magic through sheer will. You can use your reaction to grant yourself a +10 bonus to saving throw you make to resist the effect of a creature's spell.
Seal of Purity. You can use your Channel Divinity to present your holy symbol to create a ward that protects you and other creature. When you do, you use your action you give advantage to saving throws against spell to a number of creature within 30 feet equal to your Wisdom modifier until the beginning of your next turn.
Purging Smite
Your ability to smite as become deadly to those you hunt down. When you reach 7th level, when you use your Divine Smite feature, you can decide to reroll the damage dice once. You can reroll a number of dice equal to your Wisdom modifier (minimum 1). You must use the new result. This ability only works if you use it on a creature with an evil alignment. Once you use this feature, you must finish a short or long rest before using it again.
Truthseeker
You have obtained the ability to see deep into a creature soul and know when they are trying to decieve you with falsehoods. At 15th level, the spell Zone of Truth is always active around you. Creatures that succeed the save are immune to its effect for 24 hours.
Searing Fury
You can transform into a burning avatar of wrath and sanctity. At 20th level, you can use your action to transfrom and gain the following benefits for 1 minute or until you fall unconscious or die.
- Your Strength value becomes 20. If it is already higher, use the highest value.
- You emit an aura that makes every creature with a spellcasting feature within 30 feet to have disadvantage on their concentration check.
- You add a d6 radiant damage to all of your attacks.
- Your Seal of Purity Channel Divinity option is active as long as you are in this form.
Comments