Warlock
Base Class: Warlock

Your Patron is a storm giant, an extremely powerful yet reclusive being. Storm Giants live far from society, and very rarely interact with others. In addition, Storm Giants can predict the future, so they can tell when someone seeking out a pact will arrive, and can determine why they are seeking them out. Because of this, pacts with Storm Giants are exceedingly rare. The Storm Giant will not form pacts with malevolent people, but may form pacts with non evil entities. Perhaps while seeing into the future, they realize that you could be vital in preventing a great calamity. You may be a survivor of a shipwreck, who just happened to land on an island occupied by your soon to be patron,  or you could be a farmhand beseeching the giant for aid to save your village, only for them to bless you with the power to do it yourself. Your patrons requests will vary, from something as simple as planting a seed in a seemingly innocuous place, to something as difficult as slaying a dragon. It is important to remember that Storm Giants are seers, and therefore can ask for things that, while confusing at the time, will later be revealed to have been a master plan. Any evil action will receive a sharp reprimand, and performing too many acts of evil may proc your patron into removing your powers, or even going after you personally. Servants of the storm giant get powers related to lighting and giant kin. 

Expanded Spell List

Storm Giant Expanded Spells

SPELL LEVEL

SPELLS

1st

detect evil and good, feather fall

2nd

magic weapon, zone of truth

3rd

lightning bolt, call lightning

4th

control water, stone shape

5th

legend lore, wall of stone

Might of the ordning

At level 1, learn to speak giant and cast enlarge at will once per long rest. 

Seer

At level 6, Every morning, you can role 2 d20s and will remove the lowest roll. Throughout the day, they character can choose to replace any roll of their choice with the roll from before. This resets at the end of every day. 

Thick skinned

At level 10, once per long rest, Give yourself or one of your allies Stoneskin at will, without using concentration or a spell slot. Stoneskin gives resistance to nonmagical bludgeoning, piercing, and slashing damage. 

One with the storm

At level 14, once per long rest, You become an ethereal storm cloud, immune to all non-magic damage, lighting damage, and able to fly. In addition, by flying into enemies, you cause 8d10 lightning damage to them. lasts for 3 rounds of combat, or for 2 minutes outside of combat. 

Previous Versions

Name Date Modified Views Adds Version Actions
9/2/2018 10:51:32 PM
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9/4/2018 2:02:03 AM
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Coming Soon

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