Base Class: Warlock
Your patron is a baby dragon turtle. Just moments after emerging from its thick, plated egg, a dragon turtle is already the size of a large dog. Dragon
Turtles are methodical patrons that urge caution and
slow progress over quick bursts of frantic energy.
These greedy creatures often “demand” a portion of
their warlock’s shiniest treasures in exchange for their
continued service, often withholding the fact that the
power given cannot be taken away.
Expanded Spell List
The Dragon Turtle lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
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2nd |
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3rd |
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4th |
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5th |
Armored Body
Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).Starting at 1st level, your connection to the dragon
turtlette is formed but is very weak. Your skin
hardens and scaled plates form on your knuckles.
While you are not wearing any armor, your Armor
Class equals 10 + your Dexterity modifier + your
Charisma modifier. You can use a shield and still
gain this benefit.
Additionally, you can speak Aquan or Draconic.
Shared Health
Also at 1st level, your life and the life of the dragon
turtle become intertwined. You and the dragon
turtle share hit points. Any damage that the dragon
turtlette would take is instead taken by the warlock.
If you and the dragon turtle are both caught in an
area of effect, you do not take damage twice. If you
die, the dragon turtle dies as well unless it finds a
new, willing warlock within one month.
Defensive Play
Upon reaching 6th level, the playtime shared
between you and the dragon turtle develops a
special, tangible power. If you and up to five friendly
creatures spend at least 10 minutes during a short
or long rest playing with the dragon turtle you can
choose between bludgeoning, piercing, or slashing
damage. You and the creatures who played with the
dragon turtle gain resistance to the chosen damage
type for the next two hours.
Steam Breath
At 10th level, you gain the ability to breath a 30-foot
cone of scalding steam as an action. Each creature
in that area must make a Constitution saving throw
against your Warlock spell save DC. Creatures take
5d10 fire damage on a failed save, or half as much
on a successful one. Being underwater doesn’t grant
resistance against this damage. You can use this
ability once per long-rest.
Eternal Form
When you reach 14th level, you gain the longevity
of the dragon turtle. You do not suffer the fragility
of old age, and you can’t be aged magically. You
can still die of old age, however. Additionally, you
become immune to first five levels of the exhausted
condition.
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