Base Class: Sorcerer
Your innate magic draws from the magic of the Feywilds. You trace your ancestry to a feytouched being, or to the Fey themselves. Such origins are hidden from most people.
Expanded Spell Lists
Your link to the divine allows you to learn spells from the cleric class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the Druid spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.
In addition, choose one druid spell of the first level and add that to your spell list, this does not count as part of your spells known for the maximum number.
Fey Spell
You learn a druid spell, but it doesn’t count against your number of sorcerer spells known. If you later replace this spell, you must replace it with a spell from the cleric spell list.
Fey Presence
When choosing this bloodline, you gain the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your sorcerer spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn. Once you use this feature, you can’t use it again until you finish a short or long rest.
FeyBloodline
At 1st Level, you can read, speak, write Sylvan. You can communicate basic thoughts and feelings with beasts and plants within 10 feet. You have an advantage against being charmed.
Feywalking
Starting at 6th level, your walking speed is increased by 10 feet and you can move through rough terrain created by plants without penalty while wearing light or no armor and you are not using a shield. You also gain advantage on saving throws against being impeded by magically manipulated plants while these conditions are met.
Feystep
Starting at 14th level, as a bonus action, or as a reaction to taking damage, you may spend two sorcery points and teleport to a point you see within 30 feet that is not occupied. Upon teleporting, you regain Hit Points equal to half your sorcerer level. You may only use this feature once per round.
Fey Resistance
At level 18, you are immune to poison damage, the poisoned condition and diseases. You gain advantage on saving throws against spells and magical effects. You do not physically age.
Previous Versions
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