Barbarian
Base Class: Barbarian

Unlike normal barbarians, a Drunken Brute doesn't truly enter rage. Instead, they gain their resilience through inebriation.

Drunken Stagger

Starting when you choose this ability at 3rd level, you can modify your reckless attack. When you make an attack on your turn, you can choose to make a reckless attack as normal, or you can gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn.

Bonus Proficencies

When you choose this tradition at 3rd level, you gain proficiency in the Acrobatics skill if you don’t already have it. Your martial ability mixes with the unstable movements of a drunk. You also gain proficiency with brewer’s supplies if you don’t already have it.

Drunken Fury

Starting when you take this path at third level, your rage feature is changed. You must have an alcoholic beverage available to enter A rage. You may drink alcohol with your bonus action, and you must drink an alcoholic beverage to enter your rage. In addition, you will never suffer the poisoned condition from consuming alcohol.

Champion Chugger

At 6th level, your experience imbibing beverages serves you well. You may now drink any potion by expending your bonus action, as opposed to your full action. You must be in drunken fury to use this feature.

Weeble-Wobble

At 10th level, you learn to use your unsteadiness even more effectively. You may now dodge with a bonus action. You must be in drunken fury to use this feature, and you must not have recklessly attacked.

Steel Liver

At 14th level, you may now enter drunken fury any number of times per day, as long as you have alcohol to drink. In addition, when you drink an alcoholic beverage you may gain temporary hit points equal to 1d6 + your constitution modifier. These temporary hit points disappear at the end of your drunken fury.

Path Of The Drunken Brute Image

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