Base Class: Druid
Druids of the Stormbringer find calm and peace in rain and wind. They find storms and winds as a
part of the natures cycle. Therefore these druids feel most safe in the middle of a rainy day where
they can feel the blessing of the Gust on their skin. The nature of the Stormbringer is also reflected
to the druids that follow her as this circle is even more secretive than your usual druid circle.
Druids of the Stormbringer believe in chaos and weather's disorder to solve problems of the world.
Pursuing this path might be as rewarding as it can be dreadful since the northen howl is as
unpredictable as the storms themselves. Experienced druids of the Stormbringer can work in almost
any weather conditions and can even change the weather to be more advantageous for them.
Weathers embrace
You gain different perks depending on the weather.
rain:
rain is like a blessing and you let it show. On rainy weather you have advantage on performance
checks when dancing.
snowing/blizzard:
you are adept at using snow as a material. You can build a temporary camouflage or a shelter from
snow. (2h build time)
clear sky:
when the skies are clear so is the mind. On clear weather once per short rest you can add
1d4 to your rolled history check.
cloudy:
you know the movements of the clouds very well. On cloudy weather you can forecast the weather
of this and the next day.
storm:
you feel the Stormbringer granting you protection. On stormy weather you have advantage
against being frigthened and all saving throws.
windy:
you are adept at turning wind to your favor. On windy weather once per short rest you can grant you
or an ally +1d4 to their rolled Athletics or Acrobatics check
sandstorm:
you are naturally good at covering yourself in a sandstorm. You can see 5 feet further in a sandstorm then
you normally could.
foggy:
you now hear the spirits of the fog. On foggy weather once per short rest you can try to listen to the
spirits about the dangers residing in the fog. Add 1d4 to a perception roll.
Circle Spells
| Level | spells |
|---|---|
| 3rd | [Tooltip Not Found],Gust of wind |
| 5th | Call lightning,Tongues |
| 7th | Conjure Minor Elementals,Ice Storm |
Necessary destruction
You know the nature's need to destroy in order to create anew.
twice per short rest you can as a
bonus action cast a cauterizing spell. If the target is knocked unconscious the healing is lost. Under
is the healing
table:
Lvl 6
DMG 2d4+druid level
Heal:4d4+druid level
Lvl12
Dmg: 6d4+druid level
Heal: 8d6+druid level
Lvl 18:
Dmg 10d6+druid level
heal: 12d6+druid level
Masterful weathers embrace
perks you get from weathers embrace are now masterful and you have listened to the messages sent
by the weather and so forth learnt a new language of your choice.
rain:you no longer need a performance check when dancing
snowing/blizzard:reduce build time to 1h
clear sky:you can now add 2d4 instead of 1d4
cloudy:your movement speed is increased by 10 feet
storm:you are now inspired aswell as protected by the storm, you gain +1 charisma and wisdom
while the storm lasts
windy:you can now increase athletics or acrobatics roll by 2d4
sandstorm:While in a sandstorm you have 30-feet tremor sense around you
foggy:you now have two uses of this per short rest
Embrace the elements
Strombringer grants you the ability to control the weather.
Once per long rest/Once per day you can cast spell Control weather