Barbarian
Base Class: Barbarian

Obliteration at its finest

Brutilizers Strength

You have learned specific means of obliterating your enemy. When you choose this Path at third level, you learn 3 Brutal Strikes.

Brutal Strikes. You learn three Brutal Strikes of your choice. Many Brutal Strikes enhance an attack in some way. You can use only one Brutal Strike per attack. You learn two additional Brutal Strikes of your choice at 6th, 10th, and 14th level. Each time you learn new Brutal Strikes, you can also replace one Brutal Strike you know with a different one.

Brutality Points. At 3rd level, you gain a number of brutality points equal to your Constitution Modifier (Minimum of One). You Can Spend Brutality Points to perform different Brutal Strikes as seen under the Demolishing Attacks section. You can regain spent Brutality points in the following ways:

  • Rolling a 20 with a Great Weapon Attack. Each time you roll a 20 with a Great Weapon Attack, you regain one Brutality Point.

  • Killng Blow with a Great Weapon. Each time you reduce a dangerous creature to 0 hitpoints with a Great Weapon attack, and kill them, you regain one spent Brutality Point.

You also regain all spent brutality points on a short or long rest.

Brutal Strike save DC = 8 + your proficiency bonus + your Strength

Cleaving Strike.

When you hit a target, you can expend one Brutality Point to force the target to make a CON save. On a failure, the target takes 1d4 damage at the start of each of its turns until it succedes on a CON save which it repeats at the end of each of its turns.

Concusive Blow.

You can expend one Brutality Point to hit the target so hard they are temporarily stunned. The target must succeed on a Constitution Saving throw or be stunned until the end of its next turn.

Heavy Strike.

You can expend one Brutality point to force your target to make a Strength Saving throw or be knocked prone. On a failed save, the target is knocked prone. The target cannot expend its movement to stand up until it succedes on the save, which it repeats at the end of its next turn.

 

Menacing Attack.

When you hit a creature with a weapon attack, you can expend one Brutality Point to attempt to frighten the target. You add an extra weapon die to the attack's damage roll, and the target must make a Wisdom saving throw against your intimidation check. On a failed save, it is frightened of you until the end of your next turn.

Obliteration Strike.

 If you roll a 19 on an attack, you can expend one Brutality point to make it count as a critical hit.

Pushing Attack.

 When you hit a creature with a weapon attack, you can expend one Brutality to attempt to drive the target back. You add an extra weapon die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you push the target up to 15 feet away from you.

Rushing Attack.

As a part of your attack, you can expend one Brutality Point to move up to half you movement speed without provoking opportunity attacks. You can move with this ability even if you have no movement speed remaining.

Slamming Attack.

When you attack a prone target, you can expend one brutality point to have a 1d12 bonus to hit and damage for that attack.

Natural Intimidation

Starting at 6th level, you gain expertise in intimidation. You may use your strength instead of your charisma when rolling for intimidation.

Fearsome Fighter

Startin at 10th level, when you attack a creature, you can forgo one attack to attempt to frighten it. The target must make an Insight Check Vs Your Intimidation check. If you win the contest, the target is frightened of you for one minute. The target repeats the contest at the end of each turn. If you lose the contest, the target is immune to this effect for 24 hours. While a target is frightened of you, you add your intimidation bonus to your damage rolls.

 

 

Cleave

Starting at 14th level, you gain the epitome of strength. Once per long rest when you roll a critical hit, you can choose to instantly kill the creature if it doesn't have legendary actions or is large or smaller. A creature such as this takes an extra 6d8 Extra Damage of the Weapons type (Or 12d8 after it is doubled). If the creature dies from the damage or the instakill effect, you cut the creature in half.

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