Warlock
Base Class: Warlock

“Yog-Sothoth knows the gate. Yog-Sothoth is the gate. YogSothoth is the key and guardian of the gate. Past, present, future, all are one in Yog-Sothoth. He knows where the Old Ones broke through of old, and where They shall break through again.” Yog-Sothoth is an outer god said to exist simultaneously in every point of space and time, and thus knowing and seeing all that ever was, is, or will be. According to some scholars it may be the sapient embodiment of the multiverse itself. Yog-sothoth is most commonly worshiped by cults seeking to gain understanding of the true nature of the universe and often by spellcasters who deal with eldritch entities. Yog-Sothoth's unique relation with space and time can give those who channel it's power abilities to see into the past and future, as well as travel through dimensions mortals normally can not perceive

Knowledge From Beyond

Yog-Sothoth knows and sees all, and with proper rituals you can gain access to a small part of that knowledge. Starting at 1st level, choose one skill when you finish a short or long rest. You have proficiency in that skill until you choose a different one with this feature. Features like Expertise can not be applied to these “temporary” proficiencies. In addition, you may cast one divination spell known to you without spending a spell slot. Once you use this feature, you can't use it again until you finish a short or long rest.

Making use of knowledge of extradimensional geometries, you can cross short distances seemingly instantaneously, disappearing and appearing in your chosen location. Starting at 6th level, you may use your move to instantly teleport yourself into a space you can see within a radius equal to your base walking speed (usually 30 feet). Once you use this feature, you can't use it again until you finish a short or long rest

Alter Fate

Starting at 10th level, you can invoke the power of YogSothoth to gain you visions of possible events in the immediate future and alter the course of events to better suit your needs. When you or another creature you see makes an ability check, an attack roll, or a saving throw, you can use your reaction to reroll the die. After rerolling you can choose whether the original roll or the rerolled result is used. Once you use this feature, you can't use it again until you finish a short or long rest.

Step Outside Angled Space

Starting at 14th level, you may use your move to step outside the normal bounds of space and cross great distances instantaneously, following the rules of the Teleport spell, except that it only affects you and anything you're wearing or carrying, requires no verbal components, and is not considered to be casting a spell (and as such can be used, for example, when inside an anti-magic field). However, you can't use this feature if you're unable to move. Once you use this feature, you can't use it again until you finish a long rest.

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