Barbarian
Base Class: Barbarian

Bloodlust When you choose this path at 3rd level, you gain a point of Bloodlust each time you enter your rage and an additional point for each enemy that dies in your sight while raging. You must have hit the enemy that dies for it to add a point, and you have a maximum amount of Bloodlust points equal to your Strength Modifier (minimum 1). When your rage ends, you lose all accumulated Bloodlust points. On your turn, you may choose to expend Bloodlust points to perform the following actions:

  • Frightful Violence: When you hit an enemy using Reckless Attack, you may expend a Bloodlust point to add an additional 1d6 damage. If you do this, that enemy and any enemies within five feet of that enemy must make a Wisdom Saving Throw (DC = 8 + your proficiency bonus + Strength Modifier) or become frightened of you until the end of your next turn (It has disadvantage on all ability checks and attack rolls). This becomes 1d8 at level 5, 2d6 at level 10, and 2d8 at level 15.

  • Continued Violence: When you hit an enemy using Reckless Attack, you may expend a Bloodlust point to make a bonus action melee attack against either the same enemy or any other enemy within range. The attack deals an extra 1d6 damage. This becomes 1d8 at level 5, 2d6 at level 10, and 2d8 at level 15.

Pain is Gain At 6th level, your thirst for blood pushes you beyond normal limits. You now gain a Bloodlust point at the beginning of each turn while raging as long as you took damage from an enemy or dealt damage to an enemy in the last round. You gain the following actions:

  • Drunken Violence: As a bonus action on your turn, you may expend Bloodlust point(s) to instantaneously reap all the benefits of a Short Rest, including rolling appropriate hit di(c)e and regaining HP. You use one Hit Die per Bloodlust point expended this way, and any Hit Dice only regenerate on a Long Rest as normal.

  • Unhindered Violence: When you are hit by damage other than Piercing, Bludgeoning, or Slashing, you may expend a Bloodlust point as a reaction to gain Resistance to that damage type until the end of your rage.

The Art of Killing At 10th level, your attacks are less brutal attempts to kill and more artistic expressions of your bloodlust. You may expend a Bloodlust point to perform the following actions:

  • Disabling Violence: When attacking with Reckless Attack, you may expend a Bloodlust point to forgo advantage. If you do so and hit the enemy, you can impose one of the following conditions: Prone, Blinded, or Silence. The condition lasts until the end of their next turn. Expending additional Bloodlust points extends the duration of the condition by one round per point expended. (You expend all Bloodlust points for this ability at the same time--before you hit the target).

  • Deadly Violence: When you hit an enemy with Reckless Attack, you may expend as many Bloodlust points as you want (minimum 1). If they have less than 4X (your Barbarian level + your strength modifier + points expended) in HP, they must make a Constitution saving throw (DC = 5 + the damage you dealt) or die instantly. If you expend 3 or more Bloodlust points to use this ability, the enemy has disadvantage on the roll. If the creature attempts the throw (meaning, if the creature's HP was in the correct range), whether this ability fails or succeeds, you cannot gain any additional Bloodlust points during this rage (after this kill), and you cannot use this ability again until after a long rest. If you kill a creature with this ability, you get two Bloodlust points instead of the usual one on behalf of your exuberance in your inhumanly deplorable and nauseatingly bloodthirsty savagery that yielded such explosive bloody discharges.

True Savagery At 14th level, your Bloodlust is never satisfied. When you enter your rage, you gain Bloodlust points equal to your half your Strength Modifier (rounded up, minimum 1). You also gain two Bloodlust points for each enemy that you damaged that dies in your sight while raging. You also have a maximum amount of Bloodlust points equal to your strength modifier + your proficiency bonus. You gain the following actions:

  • Unstoppable Violence: When you slay an enemy with a melee weapon attack, you may expend a Bloodlust point to immediately move up to half your speed to engage another enemy and make a melee attack against them. This can be done by expending the Bloodlust point gained from defeating the current enemy, but it can only be done if an enemy can be reached within half your speed. This effect can chain multiple times as long as you have Bloodlust points to spend, but using this more than twice during one rage gives one point of exhaustion after the rage ends.

  • Unending Violence: When you hit an enemy with your Reckless Attack, you may expend a Bloodlust point to make an immediate additional attack against that enemy.  This attack does an extra 2d6 damage. This becomes 2d8 at level 16, 2d10 at level 18, and 2d12 at level 20. This effect can be used multiple times as long as you have Bloodlust points to spend, but using this more than twice during one rage gives one point of exhaustion after the rage ends.

Bloodlust

Bloodlust When you choose this path at 3rd level, you gain a point of Bloodlust each time you enter your rage and an additional point for each enemy that dies in your sight while raging. You must have hit the enemy that dies for it to add a point, and you have a maximum amount of Bloodlust points equal to your Strength Modifier (minimum 1). When your rage ends, you lose all accumulated Bloodlust points. On your turn, you may choose to expend Bloodlust points to perform the following actions:

  • Frightful Violence: When you hit an enemy using Reckless Attack, you may expend a Bloodlust point to add an additional 1d6 damage. If you do this, that enemy and any enemies within five feet of that enemy must make a Wisdom Saving Throw (DC = 8 + your proficiency bonus + Strength Modifier) or become frightened of you until the end of your next turn (It has disadvantage on all ability checks and attack rolls). This becomes 1d8 at level 5, 2d6 at level 10, and 2d8 at level 15.

  • Continued Violence: When you hit an enemy using Reckless Attack, you may expend a Bloodlust point to make a bonus action melee attack against either the same enemy or any other enemy within range. The attack deals an extra 1d6 damage. This becomes 1d8 at level 5, 2d6 at level 10, and 2d8 at level 15.

Pain is Gain

 Pain is Gain At 6th level, your thirst for blood pushes you beyond normal limits. You now gain a Bloodlust point at the beginning of each turn while raging as long as you took damage from an enemy or dealt damage to an enemy in the last round. You gain the following actions:

  • Drunken Violence: As a bonus action on your turn, you may expend Bloodlust point(s) to instantaneously reap all the benefits of a Short Rest, including rolling appropriate hit di(c)e and regaining HP. You use one Hit Die per Bloodlust point expended this way, and any Hit Dice only regenerate on a Long Rest as normal.

  • Unhindered Violence: When you are hit by damage other than Piercing, Bludgeoning, or Slashing, you may expend a Bloodlust point as a reaction to gain Resistance to that damage type until the end of your rage.

The Art of Killing

 The Art of Killing At 10th level, your attacks are less brutal attempts to kill and more artistic expressions of your bloodlust. You may expend a Bloodlust point to perform the following actions:

  • Disabling Violence: When attacking with Reckless Attack, you may expend a Bloodlust point to forgo advantage. If you do so and hit the enemy, you can impose one of the following conditions: Prone, Blinded, or Silence. The condition lasts until the end of their next turn. Expending additional Bloodlust points extends the duration of the condition by one round per point expended. (You expend all Bloodlust points for this ability at the same time--before you hit the target).

  • Deadly Violence: When you hit an enemy with Reckless Attack, you may expend as many Bloodlust points as you want (minimum 1). If they have less than 4X (your Barbarian level + your strength modifier + points expended) in HP, they must make a Constitution saving throw (DC = 5 + the damage you dealt) or die instantly. If you expend 3 or more Bloodlust points to use this ability, the enemy has disadvantage on the roll. If the creature attempts the throw (meaning, if the creature's HP was in the correct range), whether this ability fails or succeeds, you cannot gain any additional Bloodlust points during this rage (after this kill), and you cannot use this ability again until after a long rest. If you kill a creature with this ability, you get two Bloodlust points instead of the usual one, on behalf of your exuberance in your inhumanly deplorable and nauseatingly bloodthirsty savagery that yielded such explosive bloody discharges.

True Savagery

True Savagery At 14th level, your Bloodlust is never satisfied. When you enter your rage, you gain Bloodlust points equal to your half your Strength Modifier (rounded up, minimum 1). You also gain two Bloodlust points for each enemy that you damaged that dies in your sight while raging. You also have a maximum amount of Bloodlust points equal to your strength modifier + your proficiency bonus. You gain the following actions:

  • Unstoppable Violence: When you slay an enemy with a melee weapon attack, you may expend a Bloodlust point to immediately move up to half your speed to engage another enemy and make a melee attack against them. This can be done by expending the Bloodlust point gained from defeating the current enemy, but it can only be done if an enemy can be reached within half your speed. This effect can chain multiple times as long as you have Bloodlust points to spend, but using this more than twice during one rage gives one point of exhaustion after the rage ends.

  • Unending Violence: When you hit an enemy with your Reckless Attack, you may expend a Bloodlust point to make an immediate additional attack against that enemy.  This attack does an extra 2d6 damage. This becomes 2d8 at level 16, 2d10 at level 18, and 2d12 at level 20. This effect can be used multiple times as long as you have Bloodlust points to spend, but using this more than twice during one rage gives one point of exhaustion after the rage ends.

Path Of The Savage Image

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