Base Class: Sorcerer
Your body has become a conduit for pure arcane force, which is constantly trying to rip itself out. Your linage was that of powerful arcane beings, or maybe you were part of a spell gone wrong.
The pure unbridled power of arcane force consumes your body and is waiting to get out.
Arcane Storage
Starting at 1st level, The pure arcane power that resides in your form in immense and unmatched. You always have one extra spell slot of the highest sorcerer spell slot available to you.
Arcane Animation
Starting at 1st level you can channel the arcane energy in your body through other sources.
You can spend one minute charging a small non living object giving it simple and limited animation, and storing a message of up to 25 words that will trigger when measures you determine beforehand happen. This object can not be attached to any other objects or surfaces. When charged this way, for the next hour you can give the objects simple commands ie walk over there, deliver this letter. The object is unable to comprehend commands that become violent and is unable to harm other creatures.
You can do this a number of times equal to you charisma modifier. This recharges on a short rest.
At 8th level you can do this to medium sized objects and at 15th level large sized objects and finally 20th Huge.
Arcane Infusion
Starting at 6th level you've learned how to use channel your pure arcane energy through the spells that you cast.
When you cast a spell that is of 1st level or higher you can use a sorcery point per level of spell being cast to convert the damage type of the spell to force damage.
If you chose to alter a spell this way you can spend 1 extra sorcery point to add 1 of the following effects.
-Force the creature to make a strength saving throw against your spell DC or be pushed back a number of feet up to a maximum of your Charisma score.
-The target and another creature of your choice within a number of feet up to a maximum of your charisma modifier must make Strength saving throws against your spell DC or be pulled together meeting each other in middle. They take 1d8 Bludgeoning damage for every 5 feet they moved.
Your spells Minimum and Maximum range are increased up to a total equal to your charisma modifier.
Arcane Self
Starting at 14th Level you've gained a fierce control over your arcane power.
As a bonus action you can expel a great amount of arcane force from your body temporarily tearing your physical form existence for an hour. While in this form of Pure arcane You gain a flying speed of 80 feet and can pass through gaps as small as an inch.
While in the arcane form your Charisma modifier is added to any damaging spells or cantrips that you cast, As well, your Charisma modifier is added to your armour Class.
Once you use this ability you can't use it again until you have a long rest.
Arcane Funnel
Starting at 18th level you have learned how to channel the magic from other items into yourself.
When you spend an hour with an Magical item, instead of attuning to it you can instead consume its magical being, turning it instead to a non magical item. By doing this you consume its magical effects.
After a long rest, you can choose up to 3 effects that you have consumed and act as if you are attuned to the item in which the effect is from.







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